🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
the map is currently auto set to explored -- the fog has been reduced in alpha from 100% to only 15% --and changed in color from black to light grey -- I have not decided if im changing it back or not -- this is just so you have some idea of where to go -- and what to do, so you can see the layout of the map without being there.
the mur'locs vision ends 'about' where the word ''noise'' is, meaning everything beyond that is not visible -- only unit pings appear beyond that distance.
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