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W.I.P - Kel'Thuzad Commander
SgtWinter

W.I.P - Kel'Thuzad Commander

Just some proof that I'm actually doing things.
@deepstrasz I'm still sketching out the concepts but the idea is that Kel'Thuzad will be the only playable hero, however he can be outfitted with different abilities to make up for the fact that he won't be able to synergize with other heroes. His necromancers will be responsible for raising T1 units, which are permanent skeletons that cost gold and lumber but with no training time. T2 will unlock three main structures that trains units, but also allows Kel'Thuzad to summon a specific Demi-hero which are the Abomination 'Patchwerk', the Crypt Lord 'Anub'Rekhan', or Noth the Plaguebringer. He can only summon one of these Demi-heroes at a time. Demi-heroes will also boost certain unit types. For example; Having Patchwerk will increase the maximum hit points of other Abominations as well as give them a plague aura.
 
@SgtWinter I meant, if you're going for the SCII feel, you'd need to choose your hero before stuff appears on the map otherwise, you'd end up with specific heroes/commanders per player.
 
@deepstrasz Ah! This is actually for the 15th Techtree Contest. I probably should've mentioned that! My bad. The theme was co-op commanders so I went with this bad boy.

I don't quite understand the question due to my drastically low IQ. If you're talking about how I'd setup the option for the player to select which hero/commander he'd be playing, then I would probably trigger a dialog box. I'm a dumb idiot, so please excuse my confusion.
 
@Sevo Thanks! There's no download yet as Kel'Thuzad is far from complete nor is it ready to be uploaded. This is also an entry for the Hive's 15th Techtree Contest so you should probably check it out and see the other entries too if you're interested in custom races!
 

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