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That is the first step, transfering the animations without the legs or the bone_root information. The horse iddle animations are going to be added later after tweaking their timing to follow the Rider movements.
Looks good from the front. though that horse seems like not being able to see at all. Horses, are not lizards or fish or animals with eyes on the side hence why there's that idiom: moving with horse glasses.
Horse uses lidar : D. I'm going to see that later, i'm more surprised with the fact that the BM cape puff so hard in some animations that it doesn't touch the horse butt with the original on foot animations.
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