• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Spell Blink
Himperion

Spell Blink

Well, the model just disappears. Maybe, you should make it turn into a ghost/banshee form and make it shrink or dissipate or turn to particles going towards the rising clouds.
 
I agree with the above. My ideas:

Maybe make the character disappear a tiny bit later when the ash cloud envelops it fully.

Maybe vertex-color the model to a gray-black hue a bit before it disappears, so you'll render better the illusion that the character is disappearing within the black ash cloud?

Anyway cool development, keep it going :peasant-ok-hand:
 
I tried to add a smoth "ghosting" effect using visibility values from 1 to 0, but magos can't render a smoth transition, and given the speed of the animation, it just looked easier to use smokescreen.
 

Media information

Album
Animations
Added by
Himperion
Date added
View count
553
Comment count
3
Rating
3.00 star(s) 1 ratings

Share this media

Top