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ah so you are fixing the alpha channels and holes to be compatible with the complex meshes of the ruins cliffs and corners without the erroneous alpha channel black spots. nice.
ah so you are fixing the alpha channels and holes to be compatible with the complex meshes of the ruins cliffs and corners without the erroneous alpha channel black spots. nice.
Brooooo, you make me laugh in a positive way. There is no complex meshes in classic or reforged cliffs : Terrain poly count left same in reforged..damn...With no fixed uvs and normals of terrain damn...
The black alpha i redraw is a tile that comes in the same zone area, testing it how it blends in photoshop...
So at the end ,i just try to cleans that dirt from second-right picture,that was the point
Are you sc2 player ? (complex meshes and stuff, oh wc3 will never become modern if they dont deal with the terrain damn)
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