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crates with flash lights on them shall represent ''supplies'' which is resource 4
other large mechanical or technological things usually seen as doodads such as crates pipes pumps piles of metal/wreckage or motors/smoking vehicles shall also have lights near or around/ontop of them to symbolize ''supplies''
the very basic upgrade for every single person in the game civilians speaking wise shall be head lamps/with hard hats, which cost supplies, granting greater vision, and armor.
why a battery? I decided I liked it, and figured blue glows for resource 4 would be fitting. im looking into exporting the overhead floaty icons to delete the mesh in the center to attempt to make my own custom ones. not sure how that will go.
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