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Class Passive - Soul Harvest: When nearby enemies die around Ra's al Ghul he is healed by 1% up to 10% of the dying enemy's maximum Life.
Q - Raise the Dead: The Necromancer can summon a Skeletal Minion from a nearby corpse to fight at his side, up to 1/2/3/4/5 Skeletal Minions.
The Skeletal Minion have 200/350/500/650/800 Life Points; 10 (Undead) Armor and deals 10/15/20/25/30 minimum and 20/30/40/50/60 maximum (Blade) damage.
Mana Cost: 80/120/160/200/240
Cooldown: 5 seconds
W - Vile Touch: The Necromancer strikes an enemy target with corrupting spell, dealing 180/360/540/720/900 damage over 3 seconds.
Mana Cost: 100/175/250/325/400
Cooldown: 12 seconds
E - Blood Golem: The Necromancer summons a powerful Blood Golem to fight at his side. The Golem have 400/700/1000/1300/1600 Life Points, have 10 (Undead) Armor and deals 20/30/40/50/60 minimum and 40/60/80/100/120 maximum (Blunt) damage. The Blood Golem heals himself by 100% of the damage he deals.
The Blood Golem lasts for 90 seconds.
Mana Cost: 200/300/400/500/600
Cooldown: 90 seconds
R - Decrepify: The Necromancer withers an enemy target, reducing its Attack Damage by 15/30/45/60/75%, Move Speed by 50% and Attack Speed by 75%.
Decrepify lasts 5 seconds.
Mana Cost: 120/200/280/360/440
Cooldown: 15 seconds
STARTING ITEMS:
Small Axe
Mana Potions x 5
TRIVIA:
Ra's al Ghul was named after a well known DC Comics Vilain;
The model head was based on Ned Stark, since it is his icon that Diablo HD MOD uses to represent the Necromancer;
Model made/edited 100% by me (Rubellu Sidus)
No, it is not Jesus Christ with a bone armor;
I don't know if this class or others used on DHM will appear in Diablo - Tribute;
STORY:
Master of death arts and summoning, Ra's al Ghul is lead to Tristram to calm down the ravaging spirits at the abandoned church.
Determined to put the spirits to rest, Ra's al Ghul ventures down the deepest levels of the Cathedral.
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