🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
you can use the terrain height function under the water in the distanced area of terrain to smooth over the edges further away on the beach, and make the beach head less choppy looking. starting something new? thats always spooky feeling. but it feels pretty great, I too started with a map not exactly like this, once, 16 years ago, with just one tree, and one island and nothing else. its a great starting point. great things come from small beginnings.
you can use the terrain height function under the water in the distanced area of terrain to smooth over the edges further away on the beach, and make the beach head less choppy looking. starting something new? thats always spooky feeling. but it feels pretty great, I too started with a map not exactly like this, once, 16 years ago, with just one tree, and one island and nothing else. its a great starting point. great things come from small beginnings.
Thx but im not That beginnet just testing out some Texture Changes to Replicate some shader Effects like a Pixel art one because i feel limited in the way wc3 Files are all Secure… and there is not mich to Change in Art Style
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