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One Piece Nami
Idaero Ace

One Piece Nami

Model created from scratch by me. Texture baked from One Piece Burning Blood model.
Learning texture baking, some lighting render with Vray, and improving by UV mapping skillz
@deepstrasz the mesh not rip, made it from scratch. The texture is from bake texture. It's kinda half rip lol. So it make texture by projection from the ripped model to my model :p

Usually people use that technique if they make the model from sculpting (which is really high poly), so they will doing retopology (making model by following shape of the high poly model), then bake the texture (also used to make normal map and other texture stuff). So they will instantly get the detail from those sculpt

and btw, idk why my laptop always make texture look blurry. Its happen on all 3d program. Picture and photoshop looks normal
 

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3d Model stuff because my thread is dead
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Idaero Ace
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