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I've always have an idea of doing a mounted version of the bloodmage, the cape is going to be a pain in the ass to work, but i believe that i can mesh some of the Bloodmage animations to work with a horse.
@deepstrasz Yup, that was the main, i don't wanna motive. I've been searching on WoW head for images of Mages using their mounts, but can't find anything useful. Dividing the cape is going to ruin the animations on foot, and using a custom cape only for mount is another set of problems.
theres a few options here. one (the easiest in my opinion [if you even want my opinion]) is to tweak the old bones during animations so the capes limited in its movement, it might move a bit less during some animations, but that might end up being a good thing if you like the changes.
another options is to convert the capes shape via animations on new bones from being the shape of a square [::] to the shape of an ''A'' or an upside down ''U'' so it drapes over the horse's sides, and then during walk it can go back to its original original shape you see here, so it flaps up and down the same as always, and only contorts to the horses rear end shape during other animations other then walk. once done on one anmation you simply copy paste that fix over and over for each bone at the key frames on the starts and ends of all animations that need cape reshaping.
a third options to shift the mesh of the cape instead,so it gos backwards more -- along the x coordinates -- probably wouldn't look perfect but might be ok looking at a distance.
I see you elected to try skinning the horse's bum to not show clippage, very interesting solution and unique in its idea and execution, infact I think i have only ever seen that done once before for a farseer skin somewhere. looks really good well done.
edit: a fourth option is to design the cape to look as though the mage could be riding side saddle, by shoving the cape over one side of the horse, so it drapes down on one side rather then the rear.
@kellym0 Thanks for the suggestions, after transfering the Stand, Attack and Spells from the BM to the height when riding a horse, in most of the animations the cape naturally ends covering the butt of the horse without needing extra manipulation. I'm still needs to work walk and death to see what kind of work is needed.
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