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KuroNigi

Last Breathe Skill: Airborne Interactions

I reworked the Last Breath Ultimate to which it can interact with all airborne targets which once the Ultimate Skill can only proc for Airborne targets exclusively struck by the original damage source
I reworked the Last Breath Ultimate to which it can interact with all airborne targets which once the Ultimate Skill can only proc for Airborne targets exclusively struck by the original damage source
 
Awesome! I wonder if you could make something like Pantheon E. I have been trying to make that skill in War3 but it's impossible to lock a unit's facing.
 
@xYours Trulyx you mean the reworkerd E right?

I'll let you know when I have come up with it haha

tip and try this while I attempt to recreate the E skill as well: when the ability is cast, make your hero invisible(Animation vertex coloring transparency) and create a dummy of the same size and model of your hero facing the targeted point of ability being cast. when you make the hero walk, make the dummy set it's position to the hero's position(every 0.02 seconds of game time or any way other way possible) making an illusion of the hero facing the same angle while walking. When the spell channel is finished, remove the dummy and then make the hero visible again

For reference of this trigger. see my Lucian Ultimate replication skill in my media
 

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