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ah yes this error, yes, you can recover this, but its difficult. easier to go back to an earlier file save of course, then to try and ''fix it'' for real.
if you are ok, then thats great, but once you see this happen once, it has a percent chance of coming back, its quite often caused by a bad import, some model with bad key frames on animations/animated geosets, or some icon with incorrect pixel counts on one corner or one edge, less often an icon, less often a texture either, but can be caused by the incorrect texture size [instead of the proper 256x256 you have, say, 257 by 256], yet way more often (in my opinion) its models (with bad animated key frames), but any thing in the import manager really, has a small percent chance of causing this because of reasons I cannot fully explain. one way to find out for sure which thing is causing this error, is to keep working on the map of green squares, not in a developmental map making kind of way but more of a trying to find the issue kind of way, and delete files from the import manager one at a time, save, close, and re-open til all your green squares return to ''half'' normal models they originally should have been. I say half normal...
All your preplaced doodad settings will be lost, the sizes and facing directions will revert to 270 degrees [south] and scales of x/y/z will be reverted to 1/1/1 and all your 'terrains' will look awful and it will suck. the map is effectively lost unless you want to re-direction/resize everything, how ever you can still discover the file [whichever file] is causing the green box madness in the first place.
when you go back to your older past file save that is ok, you can do so, and continue, knowing you wont re-import whatever plague victim item that lays in wait to get you again, its wise to test imports in another ugly junky import map, first, so you don't contaminate your main project with nasty files.
oh, right, a hint, files that should show more then 1kb in size (example ''pink plague cloud.mdx [''lust''] file size = 1 kbs'') usually show the file size they should have, how ever if you ever import a file that shows ''0'' in its file size, when it should be something larger, that can be something to tell you to worry about that import, especially if the file size still shows 0 after a save/close/re-opening of the map. you can check your imports outside of the map to find out the size they should have, and if they don't match then you need to do something to fix the file.
hope this can help you, im sorry your map had to go blah on you, that always sucks. good luck.
@HerrDave ye, reforged has this weird bug, where basically, if you open several maps (without saving) at a time and go back to one of them it corrupts all of your map files, wasnt a prob before, but it pushed me to spam backups lol
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