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Hey there
Well, This is probably that last i'll share for quite a while, as I'm still in the very early stages of story, character and world development
Just wanted to show off a bit of the world..the crafting, questing and the day and night feature...
Anyhow~~ see ya'll in about 5 years or so
*Characters, Abilitys, and World locations are subject to change over time**
Amazing!! The overworld map is brilliant, and I always love a good interior scene.
If you're worried about possibly being overly ambitious with this project, just release it piecemeal. Release like the first chapter or something. Pack it full of quests and stuff and tailor subsequent areas after you get feedback
@Med. MapGuy Oh wow! Thanks for the kind feedback! hehe having a lot of fun with the world building so far, just kinda struggling with story scenarios Oh, yeah! That's a good idea actually, releasing it in chapters, however I'm not really sure how the triggers work to carry over the heroes and items in later chapters For now I kinda prefer sticking to one big map Thanks again!
@deepstrasz Haha yeah, still figuring it all out, I think it's because originally it's the ability "Acid bomb"
I'm having a bit of a hard time with coming up with unique character ability actually, I wish I had some of the smarts to make some custom spells like the ones I've seen on here
Otherwise just use a .w3n campaign file in which you'll add maps and you only need a dummy map for the game cache check, which loads the game cache. Game Caches The Dynamic Game Cache
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