🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
I have always been one for the visuals, and since im having difficulty with vehicle tracks -- I decided to try out making some death models, and they came out, wonderful!
the problem isn't being its started from scratch its just the emitters get blanked out and effectively deleted by my import into max so I don't get to see what they look like, which makes reverse engineering them very hard.
what im trying to do is replace the fire textures with acid ones and see if I can ''jerry rig'' an acid death into existence, since this particular model, the ''civilian male'' has only 2 death models, im trying to make it into 5 or 6.
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