• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
DwarvenCastle.png
bakr

DwarvenCastle.png

Very slow progress with this pack. More things that needs to be done...
I really like it. I'm a bit conflicted about the roof in the middle. Dwarfs have never ever used those kind of roofs before lorewise.
Shapelanguage wise I like it tho I would expect a large stone building in the middle instead, like Ironforge gates or some kind of roundish flat roof
 
I really like it. I'm a bit conflicted about the roof in the middle. Dwarfs have never ever used those kind of roofs before lorewise.
Shapelanguage wise I like it tho I would expect a large stone building in the middle instead, like Ironforge gates or some kind of roundish flat roof
I need a part that will have the team color that is why i choose the roof of the Townhall.. I tried using the Northrendstructures skin but the shade does not mix well with the skin of the Altar of kings that is why I decided to use the original skin of the Townhall. I can also use the Northrendstructures for the body but I want it to be different to the existing model for Dwarven buildings so I retain the use of this skin.
 
I like these a lot. They feel very dwarven, unlike these old retextures of human buildings that most maps use. I think the horizontality of these buildings is the secret ingredient.
 

Media information

Category
Old Media Gallery
Added by
bakr
Date added
View count
681
Comment count
4
Rating
0.00 star(s) 0 ratings

Share this media

Top