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When I zoom in, the rim appears normal, but when viewed at the normal distance or further, the surfaces of the armour plating go blurry, but only those specific triangles.
Only thing i can think of trying is this: if that black gradient part of the wrap is adjacent to the edge of your custom texture then try toggling "wrap width"/"wrap height" respectively in magos' texture manager, although that might create different problems in other places.
i think its comthing to do with the uv wrap - try shrinking or growing its prescence on the texture by a small amount - save - close - re open ur map and see if the bluring gos away if it doesnt then try rotating the uv wrap and do the same thing.
I guess i wrote it in a confusing way. I realize that it's custom texture, it doesn't matter. Please read again what i wrote while looking at this poorly made image
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