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Damn, how do I fix this?
HerrDave

Damn, how do I fix this?

When I zoom in, the rim appears normal, but when viewed at the normal distance or further, the surfaces of the armour plating go blurry, but only those specific triangles.
It's a lot more noticeable when you can see it in motion, it ends up making the entire thing look wobbly instead of solid.
 
Only thing i can think of trying is this: if that black gradient part of the wrap is adjacent to the edge of your custom texture then try toggling "wrap width"/"wrap height" respectively in magos' texture manager, although that might create different problems in other places.
 
That's the buggerance of it, the black trim is part of the custom texture ;n;

I'm going to detach the mesh and see if it is going low-res because it's attached to a larger mesh at a distance
 
i think its comthing to do with the uv wrap - try shrinking or growing its prescence on the texture by a small amount - save - close - re open ur map and see if the bluring gos away if it doesnt then try rotating the uv wrap and do the same thing.
 
I guess i wrote it in a confusing way. I realize that it's custom texture, it doesn't matter. Please read again what i wrote while looking at this poorly made image
fancy-texture-png.342446
 

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