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Anduin Wrynn final.
Stefan.K

Anduin Wrynn final.

Mesh finished, only animations remain. I think I'll give him his father's sword, shalamayne, and use some TH animations.
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The face is far too round at present. Almost none of the features match.

I'd suggest taking some liberties with the hair, too.
 
Looks very nice, especially the body! It's very easy to tell who it is, though I think the nose is too big and the eyes are too small
 
good work , nice done with the ingame textures . but the leg is too long for the warcraft game styles . when i create the warcraft models , i always put on a warcraft base hero beside him . the Uniform Style is very important , now the Anduin and Abbendis is out of the game looks .
if we are not watching this proplem , we can just use the WOW origin models for this .
 

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New models 2016/2017
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Stefan.K
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