• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Anduin Wrynn final.
Stefan.K

Anduin Wrynn final.

Mesh finished, only animations remain. I think I'll give him his father's sword, shalamayne, and use some TH animations.
The face is far too round at present. Almost none of the features match.

I'd suggest taking some liberties with the hair, too.
 
Looks very nice, especially the body! It's very easy to tell who it is, though I think the nose is too big and the eyes are too small
 
good work , nice done with the ingame textures . but the leg is too long for the warcraft game styles . when i create the warcraft models , i always put on a warcraft base hero beside him . the Uniform Style is very important , now the Anduin and Abbendis is out of the game looks .
if we are not watching this proplem , we can just use the WOW origin models for this .
 

Media information

Album
New models 2016/2017
Added by
Stefan.K
Date added
View count
4,270
Comment count
8
Rating
5.00 star(s) 2 ratings

Share this media

Top