• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
A large port at night time.
Bob27

A large port at night time.

Cannons ready!........ FIRE! Piraty feeling overall about it. Like the calm before the storm!
 
Pirates! You get the cannon and fire at that ship and you go get me a drunk i can shoot a cannon right sober!
 
Beautiful work, but one question - how the hell did you get all those parts... darkened, yet others still with a little light... that isn't terrain fog
 
I use this bit of code.

  • Custom script: call SetDayNightModels("","")
That makes everything black, and then I placed custom light models on the map, which creates the lights you see there. I'll see if I can upload a light model in the pastebin.

Edit: Ok heres one:
http://www.hiveworkshop.com/forums/pastebin.php?id=xs5e9o
They are also useful for making dungeons and things in maps, as you can attack that model to units, creating a nice effect.
 
I think he was aiming for an ingame type thing, not imports... and the ship model doesn't have a lantern :p
Maybe it's obscured behind one of the sails... come on, it's warcraft 3, not rl ;D
 

Media information

Album
Bob27's Terraining Gallery
Added by
Bob27
Date added
View count
475
Comment count
9
Rating
0.00 star(s) 0 ratings

Share this media

Top