- Joined
- Jul 1, 2007
- Messages
- 6,677
scope SetSound initializer Init
private function SetSounds takes nothing returns nothing
set udg_SoundArray1[1] = gg_snd_FragBombs
set udg_SoundArray1[2] = null
set udg_SoundArray1[3] = null
set udg_SoundArray1[4] = null
set udg_SoundArray1[5] = gg_snd_FragBombs
set udg_SoundArray1[6] = null
set udg_SoundArray1[7] = null
set udg_SoundArray1[8] = null
set udg_SoundArray1[9] = gg_snd_FragBombs
set udg_SoundArray1[10] = null
set udg_SoundArray1[11] = null
set udg_SoundArray1[12] = null
set udg_SoundArray1[13] = gg_snd_FragBombs
set udg_SoundArray1[14] = null
set udg_SoundArray1[15] = null
set udg_SoundArray1[16] = null
set udg_SoundArray2[1] = null
set udg_SoundArray2[2] = null
set udg_SoundArray2[3] = null
set udg_SoundArray2[4] = null
set udg_SoundArray2[5] = gg_snd_ThunderClapCaster
set udg_SoundArray2[6] = null
set udg_SoundArray2[7] = null
set udg_SoundArray2[8] = null
set udg_SoundArray2[9] = null
set udg_SoundArray2[10] = null
set udg_SoundArray2[11] = null
set udg_SoundArray2[12] = null
set udg_SoundArray2[13] = gg_snd_ThunderClapCaster
set udg_SoundArray2[14] = null
set udg_SoundArray2[15] = null
set udg_SoundArray2[16] = null
set udg_SoundArray3[1] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[2] = null
set udg_SoundArray3[3] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[4] = null
set udg_SoundArray3[5] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[6] = null
set udg_SoundArray3[7] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[8] = null
set udg_SoundArray3[9] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[10] = null
set udg_SoundArray3[11] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[12] = null
set udg_SoundArray3[13] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[14] = null
set udg_SoundArray3[15] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[16] = null
set udg_SoundArray4[1] = gg_snd_LightningBolt
set udg_SoundArray4[2] = null
set udg_SoundArray4[3] = null
set udg_SoundArray4[4] = null
set udg_SoundArray4[5] = null
set udg_SoundArray4[6] = null
set udg_SoundArray4[7] = null
set udg_SoundArray4[8] = null
set udg_SoundArray4[9] = null
set udg_SoundArray4[10] = null
set udg_SoundArray4[11] = null
set udg_SoundArray4[12] = null
set udg_SoundArray4[13] = null
set udg_SoundArray4[14] = null
set udg_SoundArray4[15] = null
set udg_SoundArray4[16] = null
endfunction
//===========================================================================
private function Init takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerAddAction(t, function SetSounds)
endfunction
endscope
scope SetSound initializer SetSounds
private function SetSounds takes nothing returns nothing
set udg_SoundArray1[1] = gg_snd_FragBombs
set udg_SoundArray1[2] = null
set udg_SoundArray1[3] = null
set udg_SoundArray1[4] = null
set udg_SoundArray1[5] = gg_snd_FragBombs
set udg_SoundArray1[6] = null
set udg_SoundArray1[7] = null
set udg_SoundArray1[8] = null
set udg_SoundArray1[9] = gg_snd_FragBombs
set udg_SoundArray1[10] = null
set udg_SoundArray1[11] = null
set udg_SoundArray1[12] = null
set udg_SoundArray1[13] = gg_snd_FragBombs
set udg_SoundArray1[14] = null
set udg_SoundArray1[15] = null
set udg_SoundArray1[16] = null
set udg_SoundArray2[1] = null
set udg_SoundArray2[2] = null
set udg_SoundArray2[3] = null
set udg_SoundArray2[4] = null
set udg_SoundArray2[5] = gg_snd_ThunderClapCaster
set udg_SoundArray2[6] = null
set udg_SoundArray2[7] = null
set udg_SoundArray2[8] = null
set udg_SoundArray2[9] = null
set udg_SoundArray2[10] = null
set udg_SoundArray2[11] = null
set udg_SoundArray2[12] = null
set udg_SoundArray2[13] = gg_snd_ThunderClapCaster
set udg_SoundArray2[14] = null
set udg_SoundArray2[15] = null
set udg_SoundArray2[16] = null
set udg_SoundArray3[1] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[2] = null
set udg_SoundArray3[3] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[4] = null
set udg_SoundArray3[5] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[6] = null
set udg_SoundArray3[7] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[8] = null
set udg_SoundArray3[9] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[10] = null
set udg_SoundArray3[11] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[12] = null
set udg_SoundArray3[13] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[14] = null
set udg_SoundArray3[15] = gg_snd_AlchemistAcidBurnMissileDeath1
set udg_SoundArray3[16] = null
set udg_SoundArray4[1] = gg_snd_LightningBolt
set udg_SoundArray4[2] = null
set udg_SoundArray4[3] = null
set udg_SoundArray4[4] = null
set udg_SoundArray4[5] = null
set udg_SoundArray4[6] = null
set udg_SoundArray4[7] = null
set udg_SoundArray4[8] = null
set udg_SoundArray4[9] = null
set udg_SoundArray4[10] = null
set udg_SoundArray4[11] = null
set udg_SoundArray4[12] = null
set udg_SoundArray4[13] = null
set udg_SoundArray4[14] = null
set udg_SoundArray4[15] = null
set udg_SoundArray4[16] = null
endfunction
endscope