- Joined
- Mar 25, 2008
- Messages
- 2,955
Hi everyone 
just something weird came up to my new map..
for a flamethrower-ability, i've made a dummyunit using a fireball's model. But somehow it disappears circa 1s after it's created although i set the expirationtimer to 15s.. changing the model doesn't change anything.. here's the trigger
just something weird came up to my new map..
for a flamethrower-ability, i've made a dummyunit using a fireball's model. But somehow it disappears circa 1s after it's created although i set the expirationtimer to 15s.. changing the model doesn't change anything.. here's the trigger
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Actions
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Set JackPosition = (Position of (Triggering unit))
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Unit - Create 1 Flammenwerferdummy for Player 1 (Red) at (JackPosition offset by 50.00 towards (Facing of Jack) degrees) facing (Facing of Jack) degrees
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Set targloc1 = (JackPosition offset by 1000.00 towards (Facing of Jack) degrees)
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Unit - Order (Last created unit) to Move to targloc1
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Custom script: call RemoveLocation(udg_JackPosition)
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