Moderator
M
Moderator
18:38, 16th Dec 2009
DonDustin: nice model which could be very useful for every demon race/map.
DonDustin: nice model which could be very useful for every demon race/map.
(8 ratings)
CreditsGive credits if you use it in your campaign/map, DON'T distribute to other sites and DON'T edit without my permission.
Have fun with the model.
model version.v 1.0: [15th Dec 2009] Base version
v 1.01: [17th Dec 2009] Realigned some bones
I think the color difference between the face and the chest is too imense :/
but the mesh is great.
Very Good Demon Harvester
So this is Horny's little bro right?
I think he looks "like an harvester" because the scythe doesnt look curved enough, or dark enough... aggressive enough put short.
Other than that, great idea. Any chance you'll make the actual reaper some day?
EDIT: Oh also, after taking a closer look, the spike in the back of the scythe, combined with the small curving make it look like a wc3 worker's gold mining pickaxe ya know. Look for urself, i bet it's much better without that spike.
Thank god somebody made a good version of this, when I started my ver I lost inspiration because it was boringHowever frank, I think it's got a huge potential as a harvester, it'd be awesome if you'd make it more a "basic" unit and turn it into harvester (as a separate version). Oh, and I like the background pic
HOMM V
This model is 15+ years old, give that come consideration.It's a really cool model! Very erratic which suits what you appear to be going for. As @Elfsilver Lord pointed out in the comments, it could also be doubled as a worker mining for gold (doesn't even have to be a lumber boy at the same time, considering it has a pickaxe and not a traditional axe. A similar situation to the acolyte and ghoul implementation for the undead in terms of approach for anims)
A few things hold this model back that really throw me off would be:
1. It appears that he attacks with his arm that doesn't have a weapon in it. Referring to the inspiration you use, I can see why it is that way, it's just a bit disproportionate to what I feel like you're going for. Just feels a bit unsatisfying in that way.
2. The upper lip during the Portrait talk sinks into his face as he talks, which feels a bit unnatural for its facial structure and how mouths move in general.
3. His weapon clips through his torso in the Stand 4 animation.
4. The Stand - 2 animation doesn't feel fluid. Specifically, his head hits a point, then stops a bit jarringly and does similarly to the next point. When it returns back to the start, it feels a bit "programmed" and less fluid and natural. A similar critique to the third standing animation. His left (our right) arm could also do a bit more to be flatter on the ground to appear more like he's stabilizing his weight and his weapon could be tilted sideways to lay out on the ground, rather than through it.
The overall implementation is pretty cool though. Especially his scowling face. Looks like he's always judging you for not being as depraved as he is.
It's really well done!
Naturally!This model is 15+ years old, give that come consideration.