Spirit Wolves |
|
Irniq sends out a Spirit Wolf that starts to attack the first enemy it hits, until it expires or the target is dead. The attack damage and speed of Spirit Wolves is based on Irniq's agility while their health increases with his strength.
|
|
|
Hibernation |
|
Starting a deep meditation, Irniq cools down the environment around him slowly freezing enemies in range while regenerating his and his Spirit Wolves' health.
|
|
|
Mauling Charge |
|
Irniq charges to the target location, stopping at the first enemy he hits, dealing damage and stunning it for a brief period of time. After the charge Irniq's movementspeed is increased.
|
|
|
Spirit of the Hunt |
|
Connecting to the spirits of Icewreck, Irniq transforms into a mighty Werewolf. All Spirit Wolves in range copy Irniq's actions. Also increases the damage of close Spirit Wolves when active or not on cooldown.
|
|
|
|
|
| Range:
125 (meele) |
| Attackspeed:
1.70 |
| Movementspeed:
310
|
|
| Strength:
19 + 1.8 |
| Agility:
23 + 2.1 |
| Intelligence:
20 + 1.7
|
|
|
|
Lore:
Many decades ago, long before the Scrouge itself ascended, its agents already paved the way for the uprising of darkness. One of their orders was to eradicate the Tikaani-tribe. The Tkaani were a nomadic tribe of hunters who lived in the tundra of Icewreck. Their spiritual bond to nature was so strong that the Scrouge feared they were able to harness the spirit power and use it as a weapon. Soon hunters became prey, when the Scrouge's agents killed them systematically one by one.
Only a few Tikaani were left and one night, when they again had to flee from their persecutors, the Scrouge's agents finally managed to kill every Tikaani with exception of one mother and her newborn son. Facing her death once she was surrounded by her hunters, the desprate woman sacrificed her very own life to the great wolf god Amarok, praying that he may preserve her son from death. When her blood colored the snow red and her life was about to end, Amarok finally appeared, slaying all of the Scrouge's agents and taking her son with him, into the spirit realm.
Now, that the Scouge has entered the mortal realm, the last son of the Tikaani also returns. A skilled and powerful hunter, able to alter the boundaries between the realms, summoning spirits to aid him in battle, Irniq is ready to hunt down every single member of the Scrouge, the same way they did with his tribe. Even if he has to follow them into the darkness, he will not stop his hunt until every of the Scrouge's warriors is slain or frozen by the relentless cold of Icewreck.
Spirit Wolves
Hibernation
Mauling Charge
Spirit of the Hunt
|
Ability Type:
Targeting Type:
Hotkey:
|
Active
Unit
Q
|
Irniq sends out a Spirit Wolf that starts to attack the first enemy it hits, until
it expires or the target is dead. The attack damage and speed of Spirit Wolves
is based on Irniq's agility while their health increases with his strength. |
Level
|
Mana Cost
|
Cooldown
|
Casting Range
|
Duration
|
Allowed Targets
|
Effects
| |
1
|
85
|
5
|
600
|
40
|
Enemies, Ground
|
sends out one Spirit Wolf (Lvl 1), up to 3 'Spirit Wolves' stacks
| |
2
|
85
|
4
|
600
|
40
|
Enemies, Ground
|
sends out one Spirit Wolf (Lvl 2), up to 4 'Spirit Wolves' stacks
| |
3
|
85
|
3
|
600
|
40
|
Enemies, Ground
|
sends out one Spirit Wolf (Lvl 3), up to 5 'Spirit Wolves' stacks
| |
4
|
85
|
2
|
600
|
40
|
Enemies, Ground
|
sends out one Spirit Wolf (Lvl 4), up to 6 'Spirit Wolves' stacks
| |
|
Spirit Wolf |
|
Attack range:
Movement Speed:
Armor:
|
125 (meele)
320
2
|
One of Irniq's Spirit Wolves. They are uncontrollable and
have no collision but are fully attackable and can be
targeted with spells and abilities. |
Level
|
Health
|
Health scaling
|
Damage
|
Damage scaling
|
Attackspeed
|
Attackspeed scaling
| |
1
|
200
|
+ (1.00 x Str)
|
25 - 29
|
+ (0.13 x Agi)
|
1.70
|
- (0.20 x Agi]
| |
2
|
250
|
+ (1.33 x Str)
|
31 - 35
|
+ (0.17 x Agi)
|
1.70
|
- (0.20 x Agi]
| |
3
|
300
|
+ (1.66 x Str)
|
37 - 41
|
+ (0.21 x Agi)
|
1.70
|
- (0.20 x Agi]
| |
4
|
350
|
+ (2.00 x Str)
|
43 - 47
|
+ (0.25 x Agi)
|
1.70
|
- (0.20 x Agi]
| |
|
|
Notes:
- the skillshot ends at the first enemy hit, creating a Spirit Wolf at its position, which is following and attacking the target
- this ability is only usable when Irniq has at least one 'Spirit Wolf' stack
- stacks have a 35 seconds refresh time
- Spirit Wolves are not clickable but still can be targeted with attacks and abilities
- Spirit Wolves expire when their target dies
- Spirit Wolves only grant that much vision to reveal their model in the fog of war
|
Ability Type:
Targeting Type:
Hotkey:
|
Channel
none
W
|
Starting a deep meditation, Irniq cools down the environment around him,
slowly freezing enemies in range while regenerating his and his Spirit Wolves'
health. |
Level
|
Mana Cost
|
Cooldown
|
Area of Effect
|
Duration
|
Effects
| |
1
|
100
|
30
|
300
|
8.5
|
10 - 80% slow; 1.5 sec. freeze when channel is completed; restores up to 15% of max. health
| |
2
|
100
|
27
|
325
|
7
|
10 - 80% slow; 1.75 sec. freeze when channel is completed; restores up to 17.5% of max. health
| |
3
|
100
|
24
|
350
|
5.5
|
10 - 80% slow; sec. 2 freeze when channel is completed; restores up to 20% of max. health
| |
4
|
100
|
21
|
375
|
4
|
10 - 80% slow; 2.25 sec. freeze when channel is completed; restores up to 22.5% of max. health
| |
|
Notes:
- the slow starts at 10% and reaches 80% when the channel is finished; the slow increases linearly with time spent channeling
- the total healing is divided into small values that are healed e.g. every 0.03 seconds; only Spirit Wolves in the AoE are healed
- if the channel is completed without interruption, every enemy in range is frozen
|
Ability Type:
Targeting Type:
Hotkey:
|
Active
Unit
E
|
Irniq charges to the target location, stopping at the first enemy he hits,
dealing damage and stunning it for a brief period of time. After the charge
Irniq's movementspeed is increased. |
Level
|
Mana Cost
|
Cooldown
|
Casting Range
|
Duration
|
Allowed Targets
|
Effects
| |
1
|
75
|
25
|
500
|
0.75
|
Enemies, Ground
|
0.75 sec. stun; 90 magical damage; 15% movementspeed increase for 7 sec. if enemy was hit by charge
| |
2
|
85
|
25
|
575
|
1.00
|
Enemies, Ground
|
1.00 sec. stun; 140 magical damage; 15% movementspeed increase for 7 sec. if enemy was hit by charge
| |
3
|
95
|
25
|
650
|
1.25
|
Enemies, Ground
|
1.25 sec. stun; 190 magical damage; 15% movementspeed increase for 7 sec. if enemy was hit by charge
| |
4
|
105
|
25
|
725
|
1.50
|
Enemies, Ground
|
1.50 sec. stun; 240 magical damage; 15% movementspeed increase for 7 sec. if enemy was hit by charge
| |
|
Notes:
- the maximum charge distance equals the casting range on every level
- when 'Aspect of the Hunt' is active all affected Spirit Wolves also perform a charge to the targeted direction/unit. They share the same maximum travel distance, and begin their charge from their position when 'Mauling Charge' was cast.
- a charging Spirit Wolf does not stop when a enemy is hit by the charge, unless its the unit hit by the inital 'Mauling Charge'
|
Ability Type:
Targeting Type:
Hotkey:
|
Active
none
R
|
Connecting to the spirits of Icewreck, Irniq transforms into a mighty Werewolf.
All Spirit Wolves in range copy Irniq's actions. Also increases the damage of
close Spirit Wolves when active or not on cooldown. |
Level
|
Mana Cost
|
Cooldown
|
Area of effect
|
Duration
|
Effects
| |
1
|
110
|
140
|
600
|
15
|
transforms Irniq into a Werewolf and makes all Spirit Wolves which were hit by the ability, copy Irniq's actions; Spirit Wolves in a 300 AoE around Irniq have their damage increased by 13%
| |
2
|
160
|
125
|
600
|
15
|
transforms Irniq into a Werewolf and makes all Spirit Wolves which were hit by the ability, copy Irniq's actions; Spirit Wolves in a 300 AoE around Irniq have their damage increased by 19%
| |
3
|
210
|
110
|
600
|
15
|
transforms Irniq into a Werewolf and makes all Spirit Wolves which were hit by the ability, copy Irniq's actions; Spirit Wolves in a 300 AoE around Irniq have their damage increased by 25%
| |
|
Notes:
- Spirit Wolves take the same orders as Irniq, e.g. when Irniq is ordered to attack a unit, this order also affects the Spirit Wolves
- while 'Spirit of the Hunt' is active Spirit Wolves do not expire if their target dies
- when 'Spirit of the Hunt' ends every Spirit Wolf starts to attack its inital target, the one that was hit by 'Spirit Wolves' before, should this target be dead the Spirit Wolf expires
|
|