Description is DECENT(very loose term), for a melee map.
I will review this further and let you know.
Here's a tip though, if you can't terrain, you can't make a good melee map.
Melee maps can be harder than normal maps for that reason.
The terrain is
key in a melee.
EDIT: tbh, not as bad as it looks from the preview image.
Add some screenshots to the description, to make sure nobody else sees this, and thinks it sucks, because it's not that bad.
However, it lacks in ways.
Firstly, you need to remove some of the boundary around the bases, and add more trees, otherwise I started to need to cut into the middle areas.
Next, you should add a few more environmentals to blue's base.
Then, go ahead into Scenario -> Map options and add a light green(perhaps?) fog. 0 start, with a 15000 end should look okay, not too heavy, but noticeable.
In that some place, add a global weather (if you wish.) (it makes a weather effect i.e. rain all over the map area),
you should also, add a Custom Sound Environment(Mountains would be the best choice here) & a custom Light Environment(Felwood, is obviously, the best choice here.)
Finally, make the paths through the middle trees big enough to fit four side by side catapults in game.
If you can do all that, this will get a 3/5 from me and an approval.
As of right now, I'll leave it pending. 1.5/5
Best of luck to you. I really do like this style of gameplay(labyrinth(ish), so that earned you bonus points
