Moderator
M
Moderator
00:04, 5th Jul 2009
Linaze: The map was symmetrical so it was of course balanced, but in some cases, symmetrical maps aren't very creative and as funny to play. Moving on, the terrain wasn't so good because of the bad tile variation and lack of doodads and height variation. The Mercenary Camps were guarded by high-level creep camps which seems a bit odd, because people won't most probably need to hire mercenaries when they are able to take care of such creep camps. Regarding your hero, there were several green icons (both disabled and not) which is really unprofessional, especially since this is an entry for a contest.
03:51, 11th Jul 2009
The map (quality-wise) is the same as before and the icons still doesn't work.
Linaze: The map was symmetrical so it was of course balanced, but in some cases, symmetrical maps aren't very creative and as funny to play. Moving on, the terrain wasn't so good because of the bad tile variation and lack of doodads and height variation. The Mercenary Camps were guarded by high-level creep camps which seems a bit odd, because people won't most probably need to hire mercenaries when they are able to take care of such creep camps. Regarding your hero, there were several green icons (both disabled and not) which is really unprofessional, especially since this is an entry for a contest.
03:51, 11th Jul 2009
The map (quality-wise) is the same as before and the icons still doesn't work.