Unit War Mini -
4/11/16
As it stands, there are 2 major very major game-balance issue.
1.) I don't think there is a reason to ever go for the centre, it is much more effective to simply flood your nearest neighbour with siege units until they die.
2.) All units cost the same resource. This in turn means that playing the resource game is pretty much pointless as you need to
first have a miner and then have a builder to build more farms, the cost of doing that alone is 2/5th's of your entire army. Even if you compressed all build/harvest function into 1 unit, it would still be 1/5th of your army reserved for economy purposes.
However, I don't think such gameplay is inherently bad in this gametype, but consider this;
In a melee game, why do workers cost less than even the most basic combat unit?
Having all units share the same cost is also very hard to justify when there are very big differences in the power level of different units.
Despite all this, I really enjoy this map.
I liked how there a huge amount of ways to specialize your army and every unit has its trademark skill.
Combine that with an AI that knows how to play the game, and I feel compelled to play more rounds each time with a different comp; its a deceptively enjoyable map IMO.
I also liked how you made the tool-tips incredibly short yet very informative, just 1 sentence explains exactly what a unit does.
TLDR Version
- A deceptively fun squad tactics-esque map
- AI supported.
seal of approval; I personally enjoyed playing this.
~ Map Approved