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Trifecta

User who uploaded this Presents

Trifecta
Created by normalice

Map Info:
Designed for 9-player FFA or 3v3v3 only.

Features:
An abundance of creeps, particularly yellow and red. 6 dragon roosts, 3 fountains of health and mana, 3 observatories, 3 markets, 6 shops. Most gold mines have 10k, except natural expansions which have only 8k. Similar in some respects to the map Ascension, except there are no waygates and it is only 9-player instead of 12.

Updates:
added a few more trees at starting locations
-
removed dragon roosts, swapped with markets
added merc camps where old markets used to be

Screenshots:
(Coming Soon)

Other work:
Pack

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Trifecta (Map)

Reviews
11:21, 30th Mar 2014 Hell_Master: Map approved with a rating of 2/5 (lacking). See mini moderator's (eubz's) review regarding the map:

Moderator

M

Moderator

11:21, 30th Mar 2014
Hell_Master: Map approved with a rating of 2/5 (lacking). See mini moderator's (eubz's) review regarding the map:

eubz;2505246 said:

Short Review

1. The terrain is symmetrical. You used variation of tilesets. Environmental doodads are present. But you lack neutral units.
2. Item drops is random but does not fit with the level of units. Level 6 creeps drops level 2 items, level 4 creeps drops level 1 items.
3. Using the amount of goldmines fits well in this map.
SUGGESTIONS
1. Fix/balance the item drops.
2. Add some neutral units.
3. Fix the description of your map.

VOTE:

2/5(Lacking)
 

Short Review

1. The terrain is symmetrical. You used variation of tilesets. Environmental doodads are present. But you lack neutral units.
2. Item drops is random but does not fit with the level of units. Level 6 creeps drops level 2 items, level 4 creeps drops level 1 items.
3. Using the amount of goldmines fits well in this map.
SUGGESTIONS
1. Fix/balance the item drops.
2. Add some neutral units.
3. Fix the description of your map.

VOTE:

2/5(Lacking)
 
Last edited:
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