Moderator
M
Moderator
Bribe:
Ball Lightning -
Would have been nice to have this an immediate-order based spell because it doesn't quite fit to have to click on an enemy unit to activate it (perhaps use SimError to cancel the spell if no enemies are nearby).
I really like the pinball-machine idea and this is very fun when executed properly.
Double Tide -
Great idea and the spell is very fluid. It doubles as a cool escape spell as well.
Eternal Winter -
It lags for me at the end slightly but everything prior is a work of art.
Glass Cannon -
The effect is very hard to see, especiall when the unit is right next to the caster. For something with the name "Glass Cannon" I was expecting perhaps the sound of ice shattering. It's a bit lacking.
Incinerate -
The in-game possiblities are good but the effects are a bit soft. If you made the incinerate attachment a little bigger and made the ending explosion a lot bigger this would stand out more.
Morphing Ray -
Didn't really stand out next to your bigger spells.
Repel -
The rock-effect is spammed quite a lot. If the "repel" happened in waves it would produce a better effect.
Sinister blast -
Extremely cool effects. The ending could be a bit more dramatic, perhaps accompanied by a good sound effect or a bigger special effect.
The Shockwave -
It's pretty overpowered but it's nice to see a shockwave that doesn't deform the ground.
Heroic leap
Anti-climactic ending because it has such a great start. The simple thunderclap at the end just doesn't do it justice.
Ball Lightning -
Would have been nice to have this an immediate-order based spell because it doesn't quite fit to have to click on an enemy unit to activate it (perhaps use SimError to cancel the spell if no enemies are nearby).
I really like the pinball-machine idea and this is very fun when executed properly.
Double Tide -
Great idea and the spell is very fluid. It doubles as a cool escape spell as well.
Eternal Winter -
It lags for me at the end slightly but everything prior is a work of art.
Glass Cannon -
The effect is very hard to see, especiall when the unit is right next to the caster. For something with the name "Glass Cannon" I was expecting perhaps the sound of ice shattering. It's a bit lacking.
Incinerate -
The in-game possiblities are good but the effects are a bit soft. If you made the incinerate attachment a little bigger and made the ending explosion a lot bigger this would stand out more.
Morphing Ray -
Didn't really stand out next to your bigger spells.
Repel -
The rock-effect is spammed quite a lot. If the "repel" happened in waves it would produce a better effect.
Sinister blast -
Extremely cool effects. The ending could be a bit more dramatic, perhaps accompanied by a good sound effect or a bigger special effect.
The Shockwave -
It's pretty overpowered but it's nice to see a shockwave that doesn't deform the ground.
Heroic leap
Anti-climactic ending because it has such a great start. The simple thunderclap at the end just doesn't do it justice.