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X X
X Lightning Levitation X
X X
X by D4RK_G4ND4LF X
X X
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How to import:
1. Copy the slow buff
2. Copy the slow spell
3/4. Copy the slow dummy
3/4. Copy the Lightning Levitation spell
5. Create a variable named "i" of type integer
6. Enable "Automatically create unknown variables while pasting trigger data" [File\Preferences\General\...]
7. Copy the loop trigger
8. Copy the cast trigger
9. Save the map
Additional:
You may also want to export and import the modified Splats\LightningData.slk
It makes the lightning look a lot smoother but finger of death will look different
Have fun with it
Variable information:
------------------------LL_Data[x]-----------------------
[0] CounterMax //How often the loop trigger should run to levitate a new unit
//The loop will be executed 40 times a second
[1] Counter //Counter to count the executions
[2] AoE //Area of effect for levitation
[3] Damage //Damage of impact
[4] Speed up //Elevation speed (per 0.025 seconds)
[5] Speed down //Falling speed (per 0.025 seconds)
[6] Rotation speed //Rotation speed (per 0.025 seconds in radians)
[7] Max height //When the unit has reached this height it will fall down
[8] Impact AoE //Area of effect of impact
[9] Size //Size of the pyramid
--------------------LL_Target_Data[x]--------------------
[0] Current Height //Current height of the levitated unit
[1] Rotation angle //Current angle of the pyramid (in radians)
[2] Traveling Direction //0 = up, 1 = down
[3] Damage //Damage of impact
[4] Speed up //Elevation speed per 0.025 seconds
[5] Speed down //Falling speed per 0.025 seconds
[6] Rotation speed //Rotation speed per 0.025 seconds in radians
[7] Max height //When the unit has reached this height it will fall down
[8] Impact AoE //Area of effect of impact
[9] Size //Size of the pyramid