• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!

Islands of Time

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I made this map and also played with a couple of guys who appreciated.So i just posted it :D
Tell me if you like it and if i missed anything.
In this map you will not only have air and ground units,but also boats,which is the main of the game.Enjoy :D(btw,thanks Slayer14 for the advice)

Keywords:
water, ground, offense, melle, weird, crocodile, wow, world of warcraft, nothing, starcraft, , hero
Contents

Islands of Time (Map)

Reviews
13:29, 9th Jun 2011 -Kobas-: Status: Rejected
Level 10
Joined
Dec 12, 2010
Messages
569
This looks to be an Altered Melee map. You should change its type to Altered Melee instead of Melee.

And this map reads as a 1 player map (hence the
custom_1.gif
symbol), which I'm sure its not. According to the filename, it's a 6 player map. The symbol should look like this:
melee_6.gif
You'll need to fix this as well.

To fix it, go into WE and open "Player Properties" under the "Scenario" tab. Change Player 2, 3, 4, 5, and 6 to "Users" instead of "Computers". That is what is causing this.

The map in my opinion also looks a little unbalanced. Player 3 and 4 have way more space to build then players 5 and 6. Same with players 1 and 2. Player 1 has much more room to build then Player 2.
 
Top