Limits: Since Original game is based on board game there are much of limits and, doe to it, weird logic. | I bypassed that so Logic and math here are much better.
Gameplay: One-buy-one. In Turns. | Everyone at the same time. In Turns.
Difficulty (Including: difficulty, knowledge, skill, thinking...): Harder. | Easier. I want to "evolve" it to be very hard to play.
Duration: Mostly less than 10 minutes. | Random time, average, about 20 - 30 minutes.
Content amount: Fair amount. | Very little. I am working on that.
Look and sound quality: Good. | Very bad.
Turns: No limit (I assume...) | Random limit.
Maximum number of Species: 5 (I assume...) | Unlimited.
Maximum number of Units per Specie: 6 (I assume...), represented by a number. | 1. Does not have.
The way Specie gets members (Excluding first.): By sacrificing any of the Evolution Traits. | Do not get.
The way Player gets Species: By sacrificing any of the Evolution Traits. | By choosing, after the end of the Turn, work half of the times.
The way Player gets Evolutions (Evolution Traits): By getting after the end of the certain phase. (Maybe another way exist, I am not sure.) | By collecting from killed LBs and By choosing after the end of the Turn.
Evolution Traits value: Big variety. | All have the same value.
The maximum number of Evolution Traits per Specie: 3 | 6.
Level limit of Evolution Traits: Maybe 2-3 or more for some Traits, for all others is just 1. | Unlimited.
Size limit: 6 (I assume...) | Unlimited.