-A-While I am not the greatest fan of the terrain layout in general, I think this map is kinda cool. It offers a new and fresh look and I like that you were
brave enough to defy the standard setup.
1-I am unsure whether the proximity of the Goblin Laboratories wouldn't cause a bit of a mayhem, but it certainly enables new strategies to be put in place. Overall a solid brawling map for a LAN party.
- + Inventive map shape
- + Unorthodox locations of neutral buildings
- + The black line around the water area makes the map super pretty in the preview
- 2- Creeps are whole of a mess and I fail to follow even a theme or lore pattern here. I would say the theme doesn't justify variety this wide.
- 3- Overused red brick tile
1-
did you saw the first version of Terenas Stand?? it had a gob lab as AOW easy spot in 1v1, in a 4v4 there is far more freedom regarding balance. Many even put unguarded buildings, like fountains, marketplaces,
gob labs are used for the siege tank, nuking base strategy with zeppelings:
player 1: riflemans
player2: melee
player3: more melee
player 4: siege tank nuking. I think is more fun than an air nuking.
2-
well, I think this will be a very very subjetive discusion. I like variety, I am more WOW minded than WC3 minded, I like to discribe a whole region rather a small region. thats why I tend to go wide with creeps.
so if you play WOW you will see that there is a very very wide use of creeps for each zone. there are red Felguards in Witerspring snow area, , also as long creeps are balanced, who cares??
Estigia a greek mythology, to me is a chaotic land, so yeah theme is chaos,, as a Chaotic Goddess, unlike Elune order and nature. So yeah I wanted to represent chaos and use many creeps to avoid be stick with 1 preset set of creeps, didnt want to stick with outland creeps.
I selected creeps regarding balance, I select/discart many because of skills or hp values.
many creeps seems unbalanced and didnt want to use them. thats why I hardly stick with 1 preset.
like low level draenei are ok but high level have strange skills.
-murlocks fits in water
- centaurs, greek mythology.
-succubi, fel beast, draenei, outland creeps.
-orges and dark trolls, balanced creeps for mines, thats the safe option.
-skeletons, deads, Estigia mythology.
- rock golem L9 , balanced for red creep, I dont use the L2 or L6 for balance.
-harpies, greek mythology.
makuras, balanced melee,and fits in water.
-kobolds, dungeon, balanced units.
-wildkin, balanced L6 (more safe than golems L6)
the creeps more or less fits because of the color, there is no ice troll here.
3-
You should see 8 player maps, they dont have much tile-work (pixel by pixel as I do), in fact many use monotile-set for a clean map reading.
Big maps are less beauty and a bit repetitive, thats law. 1v1 always looks better. and 24 player maps are the plain of the plain.
the other day I saw a 1v1 sunken ruins, water parts monotile-use sand, it works, sometimes monotile-can work and be key for map reading. So I wouldnt say sand overused.
So for a 160x190 , I think my terraining is more than ok. If you find a 8player map of that size with more tile-detail, please link it, I wish to see it (I hardly saw someone that crayzy to terrain pixel by pixel big maps (very few cases), or full it with doodads, also map big maps is very exhausting).