Deleted member 247165
D
Deleted member 247165
Right from the start, this map shows a nice system of picking the custom race. You have to possess it Love that! Tried out several of the custom races. As a suggestion, after possessing the custom race, implement a trigger that moves the camera right to the base..I had to click on the idle worker to find the location. The Satyr Race is nice, I like how you implemented the evolution from normal satyrs to tricksters. There's only 1 hero for this race while the high elves has no heroes at all, yet they have more units. The Slaughterhouse from the undead has no mana regeneration, therefore I cannot summon one of their units...please fix it! Also, if I use the skeleton warrior summoning spell it automatically kills the skeletal orcish summon. I think this is a bug. This race doesnt have any hero either. I found out right after, that I have to summon the bones pile to replenish mana for the Slaughterhouse and the Sacrifial Pit that summons Frost Wyrm..the thing is, that it doesnt summon any Frostwyrms at all, even with fulll mana...
You've done quite a lot of work but forgot to polish very important aspects of an altered melee. The undead race also has more advantages than the other races I tried out. You should try to balance as much as possible. This one goes in Awaiting Update at the moment. Expecting further updates from you!
You've done quite a lot of work but forgot to polish very important aspects of an altered melee. The undead race also has more advantages than the other races I tried out. You should try to balance as much as possible. This one goes in Awaiting Update at the moment. Expecting further updates from you!