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Death Island 1.9

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
1.9:
Yeah, so... the map optimizer wrecks the map in 1.8 and then i fixed this bug and failed to upload the map many times. Sorry, I was doing my mid-term test

Sorry if the map description is in Indonesian...
You can select the language anyways

The gameplay is more like "Rumah pondok indah" by KingB00Ker than "Are you a Perfect Idiot" by Septimus. Avoid all the traps. The traps are sometimes obvious. Some tests your mouse clicking skillzzzz =P Use your common sense, BUT use your weird senses sometimes

Map is not protected for people who want to learn how to make these maps

Credits are on the map

Keywords:
death, island, rayxdgreat, funny, addictive
Contents

Death Island 1.9 (Map)

Reviews
ap0calypse: Rejected
Level 5
Joined
May 1, 2008
Messages
134
Haha, the terrain looks good ^^
Im gonna place this map as soon as I wake up tomorrow.
 
Level 31
Joined
May 3, 2008
Messages
3,155
I am kind of a fans of such a genre map style. So, here is my review about it.

1) Packaging - The packaging at the hiveworkshop ain't soo great. You could have make your description look better and nicer. Infact, try elaborate more about your map such as what makes it more interesting and if you could, try provide a screenshot.

2) Rules & Regulation - Your map was multi language, it consist of indonesian and english and user can choose between it. So, it was acceptable.

3) File Size - For map of such a genre, having a 1.6mb is quite a huge file size. I have make at least 10 map of such a genre and only 1 of it have file size of 2mb (Because it was christmas edition and it won't make any sense if there is no christmas music for it).

For this map genre, the best is always keep the file size below 1mb if you could. Avoid the usage of custom import especially music if you have a choice. Music are recommend to be use only if it have a connection with the map theme.

4) Terrain - I would not critize your terrain because based on my experience, this sort of map genre usually have a terrain of maze formation.

5) Description - The multi language is a good idea, but it was a bad idea at the same time when you do a bad job in describe a matter. The indonesian language explain A stuff and the english language explain B stuff and you have the tendency of mixing the language with one another.

To make it worst, you write most of your indonesian language in short form such as internet acronym of brb, afk and so on. Make the description neat, separate it between indonesian and english language by using colour code such as this sample below

Indonesia said:
Bla bla bla

English said:
Bla bla bla

6) Fun Factor - Character selection seems to be pointless, no matter which I choose. They are all the same.

This map lack of multiboard/leaderboard to tell the user how many life remaining and the trap

The tar pit trap was bloody annoying, even when I walk a distance from it. Most of the time I wound up being pull into it, you should fix this annoying problem.

There is too many trap where the region doesn't been set carefully, I stay 1 distance away and I still get killed by it. You really ought to fix the region scale.

70-80% of the trap was like testing your ability to dodge or run fast. Infact, I do not have the feeling of playing this map in the genre of are you a retard style but much more like run kitty run.

Several trap cause a heavy lag, especially the tower trap and the rock trap. It cause a rather serious lag even though I play alone, rendering me to quit it after complete 60-70% of the course.

7) Scripting/Trigger - It's no wonder the game was lagging, full of memory leak and most of it could be optimize for better performance.

My rating was 1/5 (Unacceptable), the main reason why it was unacceptable was right here

1) The description, fix the description of indonesian and english language. Make it neat, organize and don't use short form for it.
2) Fix the scripting and those trap especially region, they are causing a serial of lag even when this map was play at single player.
 
Level 5
Joined
Sep 22, 2008
Messages
37
making checkpoints make the game's "ultra hard difficulty" pointless

OMG I MADE IT! But when i reached the goblin ship the game ended, First time I failed but then I managed to do it AGAIN! This time I skipped the ship but when I entered the portal the game ended with a "FATAL ERROR" screen, nice work... worst map ever made? I took a look at the map thought the editor and I can see that you where working on some boss fight efter you entered the portal. But u have been too lazy huh?
 
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