Moderator
M
Moderator
Dan van Ohllus:
[Approved]
Works ingame with no flaws. It's a very nice model, and I'm sure it will be very useful.
[Approved]
Works ingame with no flaws. It's a very nice model, and I'm sure it will be very useful.
(26 ratings)
Another thing you could do is to extract the Footman Portrait (or the Bandit Portrait) and add geosets of your DarkIronKnight model (head, chest and arms as seperate geosets) and then remove the Footman geosets (and some unused bones).Okay, I've done some minor update, scaling legs, fixing neck, and deleting non squished version. Portrait Talk soon to come though, seems I gotta animate it from scratch in order to get it work on the same file (squisher + nonintegrated portraits don't work).
I don't think there is a need of squishing portrait models, since most of these are small enough.Well I have heard that if you make portrait in separate file and squish models it will crash the game, but I will try it anyway now
Oooh, can you gimme the link? I want it!actually no, mpq compression DOES compress it, but it compresses even more because I used MDX squisher (thee is a download in our tool section).
Finally, the Choas Name gives an acceptable comment.Great but if you made the fire more like purple its gone bee Greater than this
www.wc3campaigns.netOooh, can you gimme the link? I want it!
true, though I am not gonna do thatFinally, the Choas Name gives an acceptable comment.
Great but if you made the fire more like purple its gone bee Greater than this