View media item 130809View media item 132341Custodian Guard Units Altered Melee
How to play?
To play this faction, choose Human to play this race.
Recommendation?
All units are in HD so go to Reforged mode and play this Altered Melee map.
Screenshots:
View media item 132343View media item 132342
The Custodian Guards of Kaloria is the best home defense unit unlike any Human factions. They rely on defending Imperium's border outside, inside and within. Their job is to seek any corruption and injustice and keeping any victims safe from harm.
I would like to thank
deme3s and
dehme for the models of the High Elf Highlord and the Blood Elf Female Blood Mage.
Buildings:
1. Kalorian Town Hall - Command center and drop-off point for gold and lumber, trains Custodian Peasants. Can upgrade to Keep and Castle, unlike Republic or Imperial Keeps or Castles, they fire arrows against land and air units.
2. Domus - Food production building for the Custodian units.
3. Custodian Barracks - Troop production building, trains Hammer Guards, Javeliners and Pacifiers. Has Reflective Armor, Extended Spears and Animal War Training Upgrades.
4. Altar of the Custodes - Summons heroes and revives slain heroes.
5. Warehouse - Drop-off point for lumber and has Improved Masonry and Lumber Harvesting upgrades.
6. Blacksmith - Has weapons and armor upgrades for the Custodians.
7. Arcane Sanctum - Spellcaster production building, trains Illusionists, Mounted Priests and Death Guards. Has upgrades on Illusionists and Mounted Priests, as well as Control Magic and Magic Sentry for Flame Towers.
8. Pandemonium - An eerie building that summons powerful, yet unstable creatures and mechanized beings. Produces Lichen Golems, Overlords and Repeating Cannon. Has the Flare, Custodian Rage and Asylum Resentment upgrades.
9. Kalorian Aviary - Trains Kalorian Gryphons and Siege Dragons. Has the Cloud and Storm Hammers upgrade.
10. Marketplace - Creates a shop for purchasable items, unlocks items depending on a current Keep or Castle.
11. Flame Tower - Defensive structure, fires fireballs against land and air units.
Units:
1. Peasant - Basic worker unit, can gather gold and lumber, builds and repair structures. But does not have the Call to Arms ability due to the defensive abilities of the Kalorian Keep and then Castle.
2. Hammer Guard - Custodian basic infantry armed with battle hammers and kite shields. Has the Reflective Armor ability to repel and deal damage to enemy melee units.
3. Javeliner - Ranged infantry, excel at throwing spears against air units. Has the Extended Spears upgrade.
4. Pacifier - Powerful mounted unit. Has the Reflective Armor ability to repel and deal damage to enemy melee units.
5. Mounted Priest - Mounted wizards casting lifesaving abilities, can cast Healing Wave, Dispel Magic and Inner Fire.
6. Illusionist - Dream Elven spellcaster, can cast Faerie Fire, Mirror Image and Mana Flare.
7. Kalorian Death Guard - Possessed elite warriors with the Death Coil ability, can also learn Control Magic and Feedback and immune to spells.
8. Lichen Golem - Heavy assault unit, can Feedback and immune to spells.
9. Overlord - Very heavy assault unit, has the Cleaving Attack and immune to spells.
10. Repeating Cannon - Short-ranged artillery unit, deal heavy damage against ground units and buildings. Has the Flare ability to reveal invisible units.
11. Kalorian Gryphon - Veteran dwarven riders with aged gryphons, has better armor, damage and range. Has the Storm Hammers upgrade.
12. Siege Dragon - Powerful creature, that deals heavy damage against buildings. Has the Cloud ability to stop enemy towers from attacking.
Heroes:
1. Highlord - Powerful melee hero, has an excellent burst damage, can learn Shockwave, War Stomp, Bash and Avatar.
2. Kalorian Ragelord - Warrior hero, adept at offensive capabilities, disrupting troops and buffs. Can learn Storm Bolt, Rage, Devotion Aura and Volcano.
3. Dream Mage - Support hero, relying on detection, awareness and survivability. Can learn Healing Spray, Hex, Far Sight and Death and Decay.
4. Archwizard - Ranged assault hero, predecessor of the Archmage, but more powerful. Can learn Flame Strike, Spirit Beast, Brilliance Aura and Earthquake.
Pros and Cons:
- Weak soldiers, but strong defenses in early game
- Powerful units and abilities in late game
Overview:
The Custodian Guards of Kaloria are no exception to the Imperium, but they rely on defensive rather than offensive purposes. They have the power to root out corruption and preventing any rebellions from within that may spoil or destroy the world or even humanity. They have the best soldiers on the battlefield and its powerful creatures from the Netherworld would help the Custodians to support them.
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