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Bloods !

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Sigelang Presents

Bloods !
Created by sigelang

Map Info



"Blood, blood, everywhere
Corpses lying in heaping mounds
Of soldiers, their alliance unknown
Signs of war, all around
And the smell of death in the air."


This is a melee map.....
Tileset: Felwood
Player required: 2v2v2, 3v3 or FFA


Features


-12 goldmines(including starting goldmines)
-strong creep camps (/)
-Weak creep camps (/)
-medium creep camps (/)
and a lot of items can be dropped by neutral creeps.



Some other stuff about map


none.

Screenshots



Image Description:
Screenie 1

226275-albums6339-picture68693.png


Image Description:
Screenshot 2

226275-albums6339-picture68695.png


Screen 3

226275-albums6339-picture68694.png



Special Thanks:

To myself


Author's notes



Its free to explore.....


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates



Keywords:
War, Death, Felwood, Blood, Bloods, Killer, Haunted, Horror, Hallow, Dragon, Demon, Epic, Melee, Battlefield, Battle, Great, Dark, Forest, Tree, Skull
Contents

Bloods ! (Map)

Reviews
13:28, 6th May 2013 Orcnet: as of sonofjay's review
Level 28
Joined
Oct 28, 2011
Messages
4,759
I notice that you keep uploading melee maps and that is nice since I always love to see new aspiring melee map makers. I'm gonna drop a review of this later.

EDIT:

So this will be the second melee map of your that I'll be reviewing.

I'm just wondering if you read my last review because basically everything that I'll be saying here is just the same.

Once again your terrain is pretty much empty and flat. I told you before that you should use tile variation often as it just like a magic if used properly. Decors like crates, cage, barricades, light post, the creep fence will surely look good on this creepy environment you're trying to create. Spamming shrubs and rocks just doesn't work.

Also goldmine is preferable to be guarded by yellow creep camp instead of red so players can expand quickly. I also prefer a tavern(unguarded) than a fountain in the middle part since it adds more strategy patter on the game. Also every creep camps should have 1(for green and yellow)/1-2(for red) unit that will drop items(item level depends on the camp level you do the planning) since some camps don't have a drop.

Well not bad on the terrain symmetry but this is still unacceptable for me.

Try to take a look on blizzard's melee maps or melee maps made by others here. (I suggest looking on Ken-E, Remixer, mine, [z.ky], Eubz or Blood Raven's maps.)

Rating is around 1-2/5. Keep working.
 
Level 9
Joined
Sep 8, 2011
Messages
560
The hell, It's another of your melee maps, the terrain is good, but seriously, not the "USER WHO UPLOADED THIS PRESENTS" your name is supposed to be there, and yet you put "The Bloods ! by sigelang" which has bad grammar and you put your name in the wrong place. "This is a classic melee map with good terrain" Don't be too self-confident. "Map Info: This is a melee map...." Please tell us more information about it. Like the storyline or something. Anyways, good terrain, but, your description, it must be fixed immediately. 2/5.
 
Voting : N/A

Reasons :

Comments :
We have told you multiple times to improve your description, that's the main problem + I hate people with improper description for their map.
Well, take a look at the map, and pretty much I agree with SoJ, the map could earn some praise, but please, still, description......
 
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