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UNSC Cruiser and Frigate

Submitted by Tony_Fuentes
As many will immediatley realize, these are the Frigate and Halcyon Class cruiser from the Halo Series. The models were scratch made in Solidworks, textured with in-game textures in 3ds-max, and exported using NinToxicated's .m3 exporter. The use of in-game textures allows the models to be directly imported into the editor without any set-up/pathing. They now include death animations!

Things that are missing:
-Wireframes
-Portraits

Update: As per request, made some of the cruiser textures less blurry, and more interesting on the top.

Keywords:
Halo, Ship, Capital, Human
Previews
Contents

Frigate Death.m3 (Model)

Frigate.m3 (Model)

Cruiser Death.m3 (Model)

Cruiser.m3 (Model)

  1. 05:22, 22nd Aug 2011
    Dr Super Good:
    Model appear well made and visually pleasing.
     
  2. Alagremm

    Alagremm
    Joined:
    Nov 17, 2008
    Messages:
    3,685
    For the United Earth Directorate! We shall name the ships in the memory of Admiral Du Gaulle and Vice-Admiral Stukov!

    Anyhow, Halo ships arent really StarCraftish looking, doubt they can be used for anything except cargo ships, gun cutters and the Supercarriers in StarCraft maps based on lore, but this has large area of use in everything else. Good work!
     
  3. Fingolfin

    Fingolfin

    Model Reviewer

    Joined:
    Jan 11, 2009
    Messages:
    2,822
    WADAFAKKK?!?!?! that is cool!!!
     
  4. Rispetto

    Rispetto
    Joined:
    Jul 1, 2009
    Messages:
    1,077
    Master Chief next pl0x.

    <3
     
  5. DerekX

    DerekX
    Joined:
    Jul 3, 2010
    Messages:
    83
    I'd have to agree with Alagremm. And it's actually UNSC. (United Nations Space Command) But nevertheless awesome! :)
     
  6. Tleno

    Tleno
    Joined:
    Jul 6, 2008
    Messages:
    4,732
    Hmmm, I think I've already seen these models on SC2 mapster... I guess you're the same guy who made them, right? I mean, if no, you should ask the permission of original author.
     
  7. Tony_Fuentes

    Tony_Fuentes
    Joined:
    Jun 24, 2011
    Messages:
    3
    Yes, I am the original creator, and I submitted it to both sites. Exposure is usually not a bad, and I want these things to be used Besides, I took my first tenative steps into custom model creation using tutorials from this site back for warcraft III.
     
  8. Tleno

    Tleno
    Joined:
    Jul 6, 2008
    Messages:
    4,732
    Nice to hear that...
     
  9. Xian

    Xian
    Joined:
    Mar 23, 2011
    Messages:
    949
    Only bad thing i see is the textures
     
  10. Tleno

    Tleno
    Joined:
    Jul 6, 2008
    Messages:
    4,732
    Yea, at some places they do look blurry, but I guess that's fixable, right?

    Will there be any more model additions?
     
  11. Statharas

    Statharas
    Joined:
    Jul 9, 2008
    Messages:
    2,333
    Oh shit, i just realized none of my models have death anims!
     
  12. GhostThruster

    GhostThruster

    Icon Reviewer

    Joined:
    Jul 24, 2009
    Messages:
    4,607
    EDIT. Please make a pelican.
     
  13. Xian

    Xian
    Joined:
    Mar 23, 2011
    Messages:
    949
    spam comment
    @ tleno,how to fix the texture?
     
  14. Hawkwing

    Hawkwing
    Joined:
    Nov 28, 2006
    Messages:
    5,779
    These models look superb. It's a shame those textures are blurry, but I suppose you're not really at fault for that.

    These resources may not be terribly useful, but given the amount of resources currently available, all otherwise approveable resources are appreciated.
     
  15. Tony_Fuentes

    Tony_Fuentes
    Joined:
    Jun 24, 2011
    Messages:
    3
    As you folks probably recognize/read, I used ingame textures to texture these models, specifically Command Center for the Cruiser and Barracks for the Frigate. While I do feel they are adequate, they could use some work, I agree. I do not intend to go through the process of re-doing the UVW map, as it took me many hours (these models were made in solidworks, which means they have "thickness", there are a lot of useless inward facing surfaces which really, really cluttered up the UVW map). However, if you can point out specific areas on the models which you think need work, I can work with scaling up the surfaces on those portions to make it less blurry. Remember, some of these surfaces had to fit into texture slots not desinged for them what so ever, so I may need to choose either an entirely new area to place them, or I might not be able to do anything to change them at all. Even with the places that need work, it may be another month before I can implement them. The computer I made these on is laid-up at college, and the UVW-Wrap modifier doesn't appear on the versions I have been working with at home. This may or may not mean I can manipulate them without screwing them up.
     
  16. Hawkwing

    Hawkwing
    Joined:
    Nov 28, 2006
    Messages:
    5,779
    The only area that I find really blurry and unappealing is the team-colour area on the larger ship. If that can be fixed then you'll have dealt with all my immediate concerns.
     
  17. Alagremm

    Alagremm
    Joined:
    Nov 17, 2008
    Messages:
    3,685
  18. Statharas

    Statharas
    Joined:
    Jul 9, 2008
    Messages:
    2,333
    Do these use Alpha maps by the way? Too lazy to check.
     
  19. Tony_Fuentes

    Tony_Fuentes
    Joined:
    Jun 24, 2011
    Messages:
    3
    No alpha maps are used. Simply Diffuse, Specular, Emissive, and Normal. Now, the diffuse has some alpha in them, but thats because I used the Command Center and Barracks textures, and then fit the portions I wanted team colored into those.