Blood Raven
7.3/10
Rarely do I see a space terrain done well, but this one is pretty neat. I love the lightwork, although a little too fiery, and I can’t really shake off the feeling that it does look a little… Incomplete. Still, it’s meant to be a sun, so I’m letting you a little off the hook for the vibrant yellowness. I’d still love to have seen a little more colour-mixing, maybe just to make it a little more artsy. But overall, with the space-clouds and the sun-flare, it looks decent, even if the flare is somewhat off to my eyes, I think it should have been closer to the actual sun.
For a minimalistic theme, it’s cool. But the planet doesn’t sit well with me, I just don’t understand why you made it oval, it should have been spherical, like the flare, and it especially looks off being beside the flare, which is spherical. The meteor-belt is alright, but I don’t think it neither adds or takes from the overall impression, you might have made it a little more impressive, maybe by expanding it and making it “flatter”, like you see the rings of Saturn.
DeathChef
5.2/10
I love the spell-thing, the way it expands a darkening pool like some mist of death on the neatly tricked ground, which is a nice effect too. But I can’t for the life of me understand some of the doodad choices, as well as the banshee. The green rocks looks ridiculously out of place, and look far too cartoony and stretched, the trees just doesn’t make sense to me and the water simply looks bland, especially being such a close colour to the ground. I also don’t see why you’d choose to go with some really dark rocks and some bright ones, you should’ve stuck to either of the two, I’d prefer the dark ones, but I think you could have generally found better rock doodads for this terrain, maybe the Sc2 exports in Toby’s map? >.>
Edge45
5.0/10
When I first saw you start this terrain, I hoped it would look great, I liked the idea, and I hoped you’d be able to pull it off. The way it stands, however, leaves me thinking it’s either too dark, or not bright enough. To me it seems you couldn’t decide, personally I think you should have gone darker, and have used the “Light” doodad and fog to make some sort of light-source, maybe even a moon slightly brightening certain parts of the terrain. The background and sky are bland, they don’t transition smoothly, and although in a silhouette terrain it’s all about the contrast, as I said, you just made it too bright for the contrasts to work properly. With the current light-setting the dinosaurs also look out of place, they look stiff, mechanical, like they’re not real animals and just some poor rubber figures at a half-assed dinosaur exhibition. I like the palms, though, reminds me a little of one of my own terrains
Fladdermasken
7.8/10
I rarely admit that I find units fitting a terrain, and I often strive make people believe that I truly hate it, however much of a hypocrite I am about it, but I’m going to admit it, that samurai-dude(tte) fits this terrain nicely, and it likely wouldn’t have been the same without him. But I don’t think it comes as a surprise to you that I don’t appreciate the… Whizzy fairy effects. I can see why you did it, and honestly, I can see that the terrain would seem awfully hollow without them, but I think you could have done something different to give the terrain flavour. I just find the waves too… Obtrusive.
The Sin City effect is a pretty cool trick, though, I just think you could have done it differently, like, I’m not sure. With some red blood splatter on the ground, or maybe some big-ass monster in the mists, slightly illuminated my coloured glowing eyes. Something like that. Other than that, the terrain is pretty decent, there’s nothing else that seems out of place to me, and the overall impression is satisfactory. Not your best effort, but then, not every terrain can be a Mona Lisa.
Gilles
NR/10 (No Rating)
Gilles. Why didn’t you finish? I was so stoked when I saw you enter, and I absolutely love the beginning of this terrain, I think you could’ve made it into something really nice. As you can see, I gave no rating, because I don’t think there’s much to rate here, it’s white, there’s a mountain and a pier. It’s minimalistic like hell, and granted a little artsy, but I don’t think it’s the finished product, and I don’t find it a finished product. Please finish it, regardless of the contest.
Heinvers
6.0/10
Nice smooth fog, boring sky, too rounded hills and I don’t know what’s going on with that… Person. Let’s not fool ourselves, this doesn’t fit the frame of the contest. It’s a pretty decent terrain, nothing much to nit-pick, really, except that it lacks vision, and that there’s hardly anything to the terrain. It somehow reminds me a lot of the old days, it has that old-school kind of vibe to it, and for that you score a couple extra points, but yeah. As I said, it doesn’t really seem like you gave it your all.
Kino
8.0/10
I honestly don’t understand why I love this terrain, I don’t even know if I can call it a “terrain”. And maybe that is exactly the reason why I like it so much, because it’s bizarre, it’s curious, and it looks completely bloody badass. Essentially, it’s just a jumble of smoke and fire, or lava, to my eyes seen from above, like some sort of fiery river in a burning landscape, but there’s something really artistic about it. And it certainly fits the profile for minimalism. I even like the birds, the small pixelated things in the middle. I’d love to have a look at it in the editor, if you wouldn’t mind sharing
~Void~
7.9/10
Like Kino, Void, you hit the nail of the soul of this contest, minimalism. Even if yours is a little over at the abstract side of things, as well, but then I’d say the two, while not going hand-in-hand, I imagine they stroll shoulder-to-shoulder, at a minimum. Heh. I love the way the “constructions” starts in blackness down in the bottom left corner, and fades into whiteness at the top, giving off the creepy notion that there is a white fog surrounding this place, like clouds or something. If anything, the only things I find a little bothering is the things surrounding the dining area, the chairs looks a little too vertically stretched and it’d looked better if the cloth on the table was circular, not rectangular. Not to mention, those wine-glasses, they just don’t fit, everything else is either black, white or a striking colour, they are transparent and give off just a tad too many shades of different colours for my taste. But hey, they’re such a small part of the terrain that I won’t bicker for much longer, just a little:
remove them.
War3Citizen
2.0/10
Next time, place a camera in the editor and work from that angle and THAT ANGLE ONLY. I don’t honestly know which of the three you wanted me to look at but I chose (this). You need practice, my friend. I advice, if you want to become a better terrainer, that you go read up on tutorials, but Iæll give some direction:
For the shot I linked, I’d raise the camera so only a little of the ground was visible, for a terrain like this I’d have gone for a silhouette look and feel. I’d have lowered the mountain range, smoothed it out, changed the fog from the current
completely out of place turquoise to black. Then I’d added a sun peeking over the horizon, added a lot of glows to light up the horizon, tinted all the doodads black, or used the Boundary brush in the Terrain Palette to make everything black, then I’d used the light doodad behind the wolves just to give them a little colour around the edges. I would have probably tried to find some good looking grass doodads and added them to the ground just to make it seem less… Flattened.