I've definitely been slacking off on working on my Kel'Thuzad commander. Had to rework all my systems from scratch because they weren't functioning the way I wanted them to. Anyway here's some of the units I've done for my Kel'Thuzad commander!
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Necrolyte - T1 spellcaster. Trained from the Cemetary. Originally the plan was for them to be both a worker and unit production center, but I scrapped that. The Necrolytes are responsible for raising Undead minions to fight for Kel'Thuzad. If the Necrolyte dies, any units raised by it will die along with it, making the Necrolyte an even more valuable target for the enemy.
Abilities: Raise Shambler - Light melee unit. Very fragile combatant that serves as nothing more than mere cannon-fodder. Can learn
Undying Fury, which causes it to temporarily come back to life after being killed. Shamblers resurrected under the effects of
Undying Fury gain 50% increased attack speed but will die after 10 seconds. Shamblers may later merge and form into a
Bone Breaker, a heavy melee siege unit that reduces the armor of enemy structures with each attack.
Raise Marksman - Light ranged unit. Fragile ranged attacker armed with a bow and arrow. Can learn
Cold Arrows, which allows it to fire a cold arrow every 5 seconds, slowing enemy units drastically. Cold Arrow can stack, allowing a group of Marksmen to greatly slow down a single target. They can also learn
Blight Walker, which drastically increases their movement speed while on Blight.
Raise Bonecaster - Supporting spellcaster responsible for keeping the Necrolyte's pathetically fragile skeleton army alive. Can initially cast
Weaken, which reduces attack damage of enemy units. Can also learn
Longevity, which halts the expiration time of a group of
summoned units and giving them life regeneration for 30 seconds, as well as
Bone Shield, which forms a shield of unholy energies on three friendly
summoned units, stopping them from taking any form of damage for 30 seconds or 3 attacks.
Shamblers, Marksmen and Bonecasters have a passive called Undead Essence, which increases their movement speed and attack rate while on Blight as well as pausing their expiration time. Ideally you'll want to engage on Blight.
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Butcher - Heavy melee assault unit trained from the
Plagueworks after reaching T3. Is Frenzied; which prevents it from being slowed by abilities and debuffs such as Slow, Frost Nova, or Banish. Can learn
Tenderize, which reduces a target's movement speed by 60% for 3 seconds on attack. They also have the
Consume ability, which allows them to devour a non-summoned allied unit, temporarily gaining increased movement speed and life regeneration, which can stack several times.
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Plague Wagon - Siege unit trained from the
Plagueworks upon reaching T2. Plague Wagons can switch between two modes of attack.
Plague Cloud - which causes them to drop a Plague Cloud with each attack. Enemy units killed in the Plague Cloud will then turn into light
Zombies that can
Infect enemy units and turn them into even more Zombies. The Plague Cloud also deals damage over time to non-mechanical units.
Blight Spreader - which allows the Plague Wagon to cover an area with Blight on each attack. The Plague Wagon has reduced attack speed in this mode but also heals Undead units instead of damaging them.
Welp, that's all I have to show for now.