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KILLCIDE
Last Activity:
Jan 18, 2017 at 7:56 AM
Joined:
Jun 12, 2010
Messages:
2,422
Media:
2
Albums:
1

Awarded Medals 2

Birthday:
October 21
Location:
Los Angeles, CA

KILLCIDE

GUI Fanatic, from Los Angeles, CA

Staff Member
KILLCIDE was last seen:
Jan 18, 2017 at 7:56 AM
    1. MyPad
      MyPad
      Hello, @KILLCIDE. I want to ask how to use the Undefend bug that I've noticed most of the unit indexers use to detect those (units) that leave the map. Thanks!
      1. View previous comments...
      2. KILLCIDE
        KILLCIDE
        No problem. Keep in mind that we already have 2 or 3 really good unit indexers. What does yours do thats better than the rest?
        Jan 16, 2017 at 10:05 AM
      3. MyPad
        MyPad
        My indexing library is undergoing some work, mostly for personal use. If I would somehow release it, I will be up for suggestions. As for the question, I don't think it necessarily performs better than the rest. I'll post it in the Lab in the near future.
        Jan 16, 2017 at 10:12 AM
      4. KILLCIDE
        KILLCIDE
        The Lab would definitely be a good place for that. Feel free to post it in the JASS section as well, but Im not sure how the mods or reviewers will feel about another unit indexer :P unless you find something ground breaking of course.
        Jan 16, 2017 at 10:24 AM
    2. Mr.Goblin
      Mr.Goblin
      1. Mr.Goblin
        Mr.Goblin
        eventually I'll do the icons, maybe later tonight. Finish up the borders and edit out the screenshot and turn it into a more polished illustration.
        Jan 16, 2017 at 2:12 AM
    3. jonbon29
      jonbon29
      Yow KILLCIDE! Is it okay to add a same ability to a hero multiple times? For example, each time a hero levels up and the max level would be 20, I'll be adding a +1 attack damage ability to him. Is that okay and there will be no bad effects on the game?
      1. KILLCIDE
        KILLCIDE
        Not sure if that will stack properly. Why dont you use a system for that?
        Jan 14, 2017 at 7:18 PM
    4. BloodSoul
      BloodSoul
      What's the bbcode that you use when you just want to write a small jass/code, and also still use the same line? I've been spamming threads with [jass] / [trigger] bbcodes. They force me to jump to the next line.
      1. KILLCIDE
        KILLCIDE
        :P

        [ljass][/ljass]

        It's a lowercase "L". I think it stands for "linejass" or something like that.
        Jan 12, 2017 at 5:33 AM
      2. BloodSoul
        BloodSoul
        Now that's a quick reply. lol Thank you so much!
        Jan 12, 2017 at 5:34 AM
    5. Lasersquid112
      Lasersquid112
      Is dat a Viking pig with a monocle?
      1. KILLCIDE
        KILLCIDE
        Yep!
        Jan 11, 2017
      2. Lasersquid112
        Jan 11, 2017
    6. Mr.Goblin
      Mr.Goblin
      I have a good and bad news.

      The good new is = I've replaced the ugly Footman model with a highres model on which I'm doing a costum texture at the moment :D

      The bad new is = I screw up the camera :S
      1. Mr.Goblin
        Mr.Goblin
        eh screw this, came back to an early version, I simply lost 45 minutes of work, I made the mistake to rename the hero selection camera.... shouldn't have :D

        I wanted to rework the hero selection part :D it looked neat, now time to recreate what I lost :D no big deal
        Dec 31, 2016
      2. KILLCIDE
        KILLCIDE
        Lmao I figured xD dont worry about it. Im going to go hardcore on the 2 spell requests tonight so I can get started on the camera. Will you be on in a few hours? I can quickly fix it for you.
        Dec 31, 2016
      3. Mr.Goblin
        Mr.Goblin
        no need to worry, I couldn't even save the map... so yeah. :D
        Dec 31, 2016
    7. Agustin Rizaldy Abistano
      Agustin Rizaldy Abistano
      my date year is wrong and I want to change it
      1. KILLCIDE
        KILLCIDE
        If you're referring to your birthday, hover over your name on the top right hand side, click on "Personal Details", then just change date.
        Dec 20, 2016
    8. KeepitMovinBaby
      KeepitMovinBaby
      Hello, Killcide.
      May I ask about my spell request?
      How about it?
      1. KILLCIDE
        KILLCIDE
        I work on one spell request at a time on my free time. I still have 2 to do before yours if I decide to do it.
        Dec 19, 2016
      2. KeepitMovinBaby
        KeepitMovinBaby
        Ah, I see. Please tell about the confirmation, thanks.
        Dec 19, 2016
      3. KILLCIDE
        KILLCIDE
        I will let you know., but keep in mind I don't have a schedule set out for these things. As mentioned, I just do this on my free time.
        Dec 19, 2016
    9. NightStalker
      NightStalker
      1. KILLCIDE
        KILLCIDE
        I'll review it when i get back from school.
        Dec 7, 2016
      2. NightStalker
        NightStalker
        alright mate ^^ thanks
        Dec 7, 2016
    10. Mr.Goblin
      Mr.Goblin
      come in the chat! I have nice new WIPs to show ya! :D
    11. WhiteFang
      WhiteFang
      huh
      Got deleted any way.Not complaining,glad it's gone
      1. View previous comments...
      2. WhiteFang
        WhiteFang
        Dobby is free
        Dec 3, 2016
      3. KILLCIDE
        KILLCIDE
        Lmao it was just an icon xP
        Dec 4, 2016
      4. WhiteFang
        WhiteFang
        To you maybe.To me it represented much more
        Dec 4, 2016
    12. Quilnez
      Quilnez
      Hey, do you know where'd my swagbuckler spellpack go?
      1. View previous comments...
      2. KILLCIDE
        KILLCIDE
        Nah it's still on Awaiting Update. I asked you in the thread if you wanted to work on any of the suggestions (especially dem notes) or if you just wanted me to approve it.
        Dec 2, 2016
      3. Quilnez
        Quilnez
        Hmm.. I don't know I don't have time for modding yet, And the contest result is not out yet so I think it can't be approved yet neither.
        Dec 2, 2016
      4. KILLCIDE
        KILLCIDE
        Contest Entries can be submitted after the poll ends. We can wait for AGD's review on your submission, and if theres anything game breaking he mentions, then I'll wait for your next update.
        Dec 2, 2016
    13. stan0033
      stan0033
      1. View previous comments...
      2. KILLCIDE
        KILLCIDE
        I will talk to Ralle about it. Thank you for informing me.
        Dec 1, 2016
      3. stan0033
        stan0033
        What will you talk about? It's his decision to make it like this. I jsut ask you to remove them ,can't you?
        Dec 1, 2016
      4. KILLCIDE
        KILLCIDE
        OH you wanted me to delete it. My mistake :P I thought you said it was marked incorrectly. I'll delete the Arcane Recall, but you will need to contact a Map Moderator to delete the maps. I suggest you make a thread in Staff Contact.
        Dec 1, 2016
    14. Lucas McKenney
      Lucas McKenney
      Greetings! I'll soon be acquiring good audio recording equipment and was wondering how many voice actors this community has? Would love to offer my services to anyone for free when that time comes and I have more then just my headset.
      1. KILLCIDE
        KILLCIDE
        I only recall seeing one thread where a voice actor was offering their services, but that was a half a year ago.
        Nov 30, 2016
      2. Lucas McKenney
        Lucas McKenney
        Ripe for the taking! Thanks for your time and information! :)
        Nov 30, 2016
      3. KILLCIDE
        KILLCIDE
        Yep! Just make sure to post in the right forum :P
        Nov 30, 2016
    15. Sclammerz
      Sclammerz
      Hey, KILLCIDE! *Waddles* How can I make the storm bolt deals ((60 x Level of Ability) + 100% of the Hero's Intelligence)) damage?
      I can actually do this myself but I can only make this spell damage instantly.
      1. View previous comments...
      2. KILLCIDE
        KILLCIDE
        Well if I show you, Id have to make the spell lmao :P
        Dec 2, 2016
      3. Sclammerz
        Sclammerz
        lol. okay then. I'll just request until you're available.
        Dec 3, 2016
      4. KILLCIDE
        KILLCIDE
        Youre always free to make the post now, and Ill get to it when I can. Just remember to be very descriptive. For example, mention what should happen if they are hit with two storm bolts.
        Dec 3, 2016
    16. _Guhun_
      _Guhun_
      Hey KILLCIDE, do you know if anyone has ever made a timer system for GUI? A system that allows you to execute a trigger action after a specified amount of time (basically creates a JASS timer that does that)?

      It would be a really simple system to make, so I don't know if anyone has made it for GUI users yet :S I tried a search on the spell section and on Google, but didn't find anything.
      1. View previous comments...
      2. _Guhun_
        _Guhun_
        Aaah, I was searching for "timer". Those seem to do just what I had in mind. Thanks :)
        Nov 28, 2016
      3. KILLCIDE
        KILLCIDE
        Work on improving your current systems :D I haven't reviewed anything lengthy because I've been busy with my classes.
        Nov 28, 2016
      4. _Guhun_
        _Guhun_
        Ah, I've been working on them. But it just came to me while working on the newer system that GUI users could really use jass timers xD
        Nov 28, 2016
    17. ILH
      ILH
      Hey fella :D, I want to ask what is the best way to replace unit's attacks with custom (triggered) missiles? Is there any way in GUI or any Object Editor trick?
      Thx (If possible I still want to keep the damage display)
      1. KILLCIDE
        KILLCIDE
        You would need an entire new attack system :X Spellbound would be the best person to ask for that. I believe he has made 2 systems that involved changing the attacks via triggers / code.
        Nov 26, 2016
      2. ILH
        ILH
        Ouch... ok thanks. And do you know the function to pause unit properly? I have an ability (Based on Channel) where you pause the hero and use the computer (target), and when the hero unpauses he casts the spell again and he uses the spell again.
        Nov 26, 2016
      3. KILLCIDE
        KILLCIDE
        Crap sorry I didnt see the alert for this.

        Yes Ive had that issue with Channel. My work around is to order the unit to "Stop" when the channel ends.
        Dec 2, 2016
    18. Ralle
      Ralle
      I'm about to order a i7-6700, 32 GB RAM, GTX 1070 8 GB RAM, 512 GB M.2 SSD, Fractal Design Nano for a friend. About $2000 USD in Danish prices. It will be a motherfucking beast :D
      1. KILLCIDE
        KILLCIDE
        For a friend?! ;_;
        Nov 25, 2016
      2. Ralle
        Ralle
        Yeah, he has a startup and needs to do some CAD stuff. He has money to burn!!!
        Nov 25, 2016
      3. KILLCIDE
        KILLCIDE
        I need all these parts in my life. I don't care if all I do is make spells and play video games.
        Nov 25, 2016
    19. jonbon29
      jonbon29
      Yow KILLCIDE, is there a trick on not having too much variables in a map when importing trigger spells? For example, I already copied the triggers of the Gather Soul spell that I requested from you and I'm planning to add also the Smite spell that you also did, on my map. Is there any chance that they can share their variables to each other and to avoid lots of variables?
      1. View previous comments...
      2. KILLCIDE
        KILLCIDE
        Lol variables barely take any space.

        What do you mean by split seconds?

        Fo the knockback, you can use a unit group that keeps units that were already knocked back. Use the unit group as a filter in the unit group loop where i knock them back.
        Dec 1, 2016
      3. jonbon29
        jonbon29
        I want to damage units that got rolled over by the molten ball each second. Because originally, the spell damages enemy units each 0.03 seconds I think. Anyway to configure that? Also, is it okay if you can show how to filter units that were already knockbacked? I think its my first time to do that.
        Dec 1, 2016
      4. KILLCIDE
        KILLCIDE
        Use a real variable to keep track of how much time has passed. When the variable reaches 1.00, damage units and reset variable.

        I just did. The filter condition you use is "Is unit in unit group"
        Dec 1, 2016
    20. _Guhun_
      _Guhun_
      1. View previous comments...
      2. KILLCIDE
        KILLCIDE
        Look at what function GetUnitsInRangeOfLocAll calls.
        Nov 24, 2016
      3. _Guhun_
        _Guhun_
        Oh, it calls the other BJ function. Well, that's pretty stupid, from Blizzards part =/ So they both leak, unavoidably. *sigh* Thanks, sorry for bothering you :S
        Nov 24, 2016
      4. KILLCIDE
        KILLCIDE
        You weren't bothering me. The leak is honestly not something to worry about it. I figured I might as well mention it.
        Nov 24, 2016
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  • About

    Birthday:
    October 21
    Location:
    Los Angeles, CA
    Staff Position:
    Code Moderator
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