Crusader:
- Cover: Redirect all damage from an ally to the crusader. (melee range, 5 sec duration, moving away from target or attacking breaks the effect, 60sec cooldown, 5 mana cost)
- Brute Force: increase STR by lvl/2 but decrease INT by lvl/3 for next 5 attacks, cannot use any other skill until attacks are used up, these attacks have knockback effect (not on bosses/elite) (30sec cooldown, no mana cost)
- Pariah: Decrease INT by 15. Deal additional attack power x 1 shadow damage on each attack. Health decreases by 10% every second. All healing received reduced by 50%. (5sec duration, 30sec duration, no mana cost)
Berserker:
- Insanity: Healing received reduced by 90%, all stun/debuff duration received reduced by 90%, increase critical damage factor by 100%, critical strikes decrease threat instead of increase (10sec duration, 60sec cd, no mana cost)
- Bonecrusher: charges into an enemy dealing STR x 3 physical damage to the target and half that damage to yourself, attackspeed and spellhaste of both decreased by 20%, knockback effect, can interrupt casting (3sec duration, 30sec cd, cannot be used with shield)
Bishop:
- Needs of the Many: reduce power of Flash of Light, Heal and Soul Strike to 1/3. These spells will now have AoE. (Toggle, 30sec cd)
- Divine Intervention: Pull an ally to your position (long range, 20sec cd, 3 mana cost)
Monk:
- Storm Fist: Deal attack power x 3 lightning damage and interrupt casting. Thereafter deals spellpower x 3 water dmg in small aoe over 15sec, lightning resistance reduced by 10% (30sec cd, 10 mana cost)
- Meditate: Increase damage resistance by 50% which decreases by 10% per sec, nearby enemies think its a good idea to target Monk, cannot move or attack during this skill but can cast (5sec duration, 40sec cd, 10 mana cost) *I want stone skin replaced with this skill
Sorcerer:
- Concentrated Inferno: Inflict spellpower x 2 fire damage per sec on a single enemy, fire resistance of target and yourself reduced by 5% per sec, if this spell is interrupted by yourself or an enemy then you take fire damage according to how long you've channeled (lasts 5sec, 60sec cd, 15 mana cost)
- Ultima: spellpower x 10 magic damage, cannot cast any damage spell for next 10sec (circular AoE that slowly extends outwards from the caster, 120sec cd, 30 mana cost)
Necromancer:
- Mark of the Dead: Temporarily marks an ally as one that walks the nether realm. HP reduced to 1 but becomes impervious to further damage from any other source (5sec duration, 60sec cd, 20 mana cost)
- Manipulation: All current threat is transferred to skeletal warriors. (35sec cd, 5 mana cost)
Hunter:
- Maim: Deal attack power x 3 physical damage over 15sec, servant inflicts 30% additional damage to maimed targets (30sec cd, no mana cost)
- Precision Shot: Deal attack power x 1 poison damage and inflicts a random status ailment (blind/slow/silence) (10sec duration, 40sec cd, 5 mana cost)
Druid:
- Sentinal: Plants a tree on the battlefield. Allies near the tree are shielded from harm (like crusader's Cover suggestion),absorbs spellpower x 10 total damage, explodes upon max absorption or duration dealing the absorbed damage as magic damage to nearby enemies(20sec duration, 90sec cd, 40 mana cost)
- Spore: Micro-organisms are released into the air which causes slow and minor damage to enemies but haste and minor heal to allies (30sec duration, moves around druid randomly as if in the wind, 90sec cd, 30 mana cost)
Assassin:
- Shadow Dance: Backstabs all nearby enemies dealing attack power x 5 shadow damage over 15sec and silencing them for 3sec (Can only be used from stealth, 35sec cd, 4 mana cost)
- Dark Pact: Attacking from stealth will now cause attack power x 5 shadow damage, increases attack power by 20%, damage received by 10% and threat generated by 20%, going into stealth will now cost 20% current health (toggle, costs 50% current health to deactivate)
Bard:
- Song of Fervor: Increases attack speed by 10%, spell haste by 10% and movement speed by 5%
- Perfect Pitch: Deal AGI x 1 magic damage per sec around the caster (20% chance for this damage to interrupt spell casting), allies cannot miss attacks, bard cannot attack (15sec duration, 60sec cd)