Alpha 1 (29/01/2012):
GAMEPLAY
*New powerup: Some Fountain Manipulator powerup [NOT COMPLETED].
*Reworked Split.
Stat Changes
*Reveal:
- Duration: 30 -> 35
- AoE: 800 -> 900
- Cost: 5 -> 50 (decreases by 5 gold every 7 mins until price is 5 gold)
*Illusion damage taken increased from 100% -> 200%
*Changed max. players from 12 -> 10 (allows observers in lobby, removed in-game observer commands)
*Change priority of projectile pickup for Toss, as follows:
- Allied Land Mines
- Allied Wards
- Enemy Heroes
- Allied Heroes
- Enemy Land Mines
- Enemy Wards
*Limited amount of Doppelwalk illusions to one. When Doppelwalk fires; any existing illusion will be destroyed.
*Grapple Hook radius capped to 250.
MISC
*Buying items with full inventory
*Item repickup limit removed.
*Added command: -clear. This command clears the screen of any text messages.
*Changed “dy” to “-dd”
*Changed “ff” to “-ff”
*Added “-r” for “-reset” command
VISUALS
*Renamed Phantom’s Lance to Azwraith’s Lance
*Changed Phantom’s Lance (Azwraith’s Lance) tooltip
*Removed the “Advanced” from the map name
*Changed
the player board (-sb board) to show method of killing for each
individual method rather then a category. Instead of “powerup, attack,
headshot, hook, item”, it is now “blades, fire, lightning, dynamite,
etc.”. Methods of killing you haven’t used are coloured, grey, whilst
those you have are coloured green.
*Added disclaimer for Grappling
Hook stating that it is not an offensive ability. It can only grapple
structures, not hook units.
*Barricade and Grappling Hook command
card position fixed so they don’t move around. Grapple Hook occupies (1,
2) and Lay Barricade occupies (2, 2).
*The Choose Upgrades window
will automatically close after a player upgrades a stat if their skill
points (or lumber) is below the minimum value required for an upgrade.
For example:
you have 5 Skill Points, all upgrades cost 3 Skill Points. You decide
to upgrade a random stat, you are left with 2 Skill Points. Seeing as
you are unable to upgrade anymore, the window will automatically close.
*Quest log detailing the amount of kills for each spree. Killing Spree - 3, and so forth.
*Dynamite: the floating text now follows the holding unit’s height.
*Dynamite: the floating text no longer jumps from 20 height to 150 when activated
*Toss: added a targeting image to show the collision-contact radius.
*Toss: land mines now face the proper direction when they are thrown with Toss.
*Pudge shadow centre changed from 60,60 to 75,75
*Rescaled the Grapple Hook model to a more accurate size.
AI
*Changed the rate at which AI purchased items: 0.03125 -> 1.00
*Changed the rate at which AI predicted unit movement: 0.03125 -> 0.25
*Rescaled AI reaction time. Easy: 0.6s. Normal: 0.45s. Insane: 0.3s
BUG FIXES
*Fixed hyperspeed from not providing speed boost to revived players who died with hyperspeed
*Fixed the speed of objects in hyperspeed when Tossed
*Fixed illusions from being able to damage anything.
*Fixed a bug where Toss wouldn’t work.
*Fixed a bug in which powerups would not follow the proper trajectory when Tossed.
*Users may no longer purchase Tome of Power at Level 25. Gold is refunded if player attempts to purchase.