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Naruto vs Bleach 1.6 Open Beta v1

Submitted by DreamRaider
Host map Arrange game
NVB v1.6 OP1 Changelog
===========================================
[Bug Fixes]
-Fixed creep upgrade system bug
-Sound killings accuracy fixed
-Swapping heroes should not occur after 80 seconds of game time
-Ishida's Seele Schneider damage corrected
-Yoruichi's Spin Kick push not working at the very edge of the AoE is now fixed
-Nel's charge can no longer break through Yamato's wood cage
-Ulquiorra's Eyes duration corrected
-Tousen's Nake slows lasts just as long as the rest of the nake duration
-Corrected Maim's slow percentage and duration
-Corrected attack increase for
-Itachi's disappearing bug with shurikens can be fixed with -debug command (Now he unpauses as well)
-Fixed Itachi's item duplication bug involving Yondaime's Kunai, Sannin Sandals, and 4th Legacy
-Rukia's Tsugi no Mai: Hakuren's damage corrected (Damage is techniqually higher now)
-Rukia's Tsugi no Mai: Hakuren's cooldown error after refreshing is corrected
-The following heroes selection click has been corrected: Nel, Inoue, Grimjaw, Naruto, Hinamori, Nel, Rukia, Shikamura, Temari, and Sakura
-Fixed Temari's Reveresal Spin duration bug
-Fixed Anti-harass creep AI bug where creeps follow heroes forever
-Fixed Grimjaw's Gran Ray Cero and Devour bug

[New Features]
-Added new naruto hero: Sasori
-Added new bleach hero: Sajin Komamura
-New textures for the following heroes: Hidan, Nara Shikamaru, Minato, Hoshigaki Kisame
-Added Mega creeps
-Removed Hichigo from game
-Now allows obs/referees in game lobby for speculation
-Revamps applied to the following heroes: Haruno Sakura, Kaname Tousen, Hoshigaki Kisame, Orihime Inoue
-Added new charged item: Dust of Apperance
-Added new recipe items: Shinobi Guards, Auto-Mail, Hierro Fragments, Spikra
-Revamped Jigokuchou
-Revamped most changes onto items and item recipes (Best way to know is play, did not include the changes into changelog just because there is too much)
-All items moved to their "proper" shops to organize relevance
-Added item shopping hotkeys
-Revamped anti-harass system for better AI
-Optimized new preloading system to reduce lag on first cast
-Added more juking spots on various locations on map (Find them on your own. About 10 are created)


[Balancing]
-Creeps balanced the following ways
. Shinigami and genin hp regeneration increased from .25 to .5
. Shinigami and genin no longer has mana or mana regeneration
. All creep's sight decreased by 200 for both day and night
. Shinigami and genin's attack range increased from 90 to 100
. 2nd Division Shinigami and Jounin's mana increased from 100 to 300
. 2nd Division Shinigami and Jounin's mana regeneration increased from .15 to .75
. 2nd Division Shinigami and Jounin's hp regeneration increased from .25 to 2
. Hunter-nins and Kidou Casters changed to be more siege oriented
. All creeps gold bountry changed (Mostly alot more consistent)
. All raxed creeps are changed similar to the notes above (regeneration, sight, bounty, etc)
. All raxed creeps give less bounty (Thats only if it becomes raxed)
. Mega creeps added when all 3 raxed creeps are up
. One more additional spawn of 2nd Divison Shinigami and Jounins at 600 seconds of gametime
. Bleach Main and Hokage's building's hp reduced from 5000 to 4250
. All melee creeps and Hunter nin/Kidou Caster's collision size reduced by 2

-Gameplay constant changed in the following ways
. Real time to warcraft day/night time cycle reduced from 480 to 450 seconds
. Seige attacks deal 20% less damage on unarmored units
. Seige attacks deal 50% more damage on structures
. Hp per strength point increased from 17 to 19
. Defence bonus per agility point decreased from .16 to .14
. Player gold lose per hero death calculation changed from -95 - (5 x Hero Level) to -80 - (20 x Hero Level)
. Player will recieve +50 more gold for every hero kill
. Player will recieve gold based on amount of hero kills streak (Starting at 3 kills...50/100/150/200/250/300/350/400 and 400 addition gold for every kill after that)
. Hero revival time calculation increased from (2.25 x hero level + 4) seconds to (2.5 x hero level + 5) seconds
. All hero hp regeneration base set to .25
. If enemy denys their own tower, opposing team will recieve +100 gold (Rather than +200 gold if opposing team manages to kill enemy tower)
. Creep teching research time increased from every 300 to 450 seconds
. Creep teching begins at 80 seconds of gametime (Previously 30)
. Creep teching max level increased from 10 to 30
. Additional melee creeps will spawn at 15 and 30 minutes of gametime
. Additional ranged creep and seige creep will spawn at 45 minutes of gametime
. If game is set to normal mode, free gold gain is +1 gold/.875 sec and if game is set to short mode, free gold is set to +2 gold/.875 sec
. All heroes turn rate speed increased by 50%
. Double/Triple kills time extension increased from 6 to 8 seconds
. First Blood now gives gold to killer (+150)
. All heroes nightvision sight reduced from 1200 to 1000
. All heroes movement speed reduced by 10
. Starting gold changed from 1000 to 1003

-Items changed in the following ways
. Idates Sandals and Scroll of town portal's teleportation time reduced from 6 to 3.5 seconds
. Scroll of town portal's mana cost reduced from 75 to 50
. Scroll of Chakra Armor cost increased from 675 to 1000 gold
. Soldier pills removed inexchange for Dust of Apperance
. Morning Glory breaking during invis can deal 125 damage to target
. Morning Glory invis speed increased from .6 to .3
. Amplified Silver Watch hp regeneration buffed from 4 to 5 and mana regeneration from 100% to 125%
. Asauchi's cleaving AoE increased from 150 to 225
. Asauchi's attack increased from 60 to 65
. First-Aid kit price reduced from 125 to 100 and heal increased from 300 to 400 hp and healing processing reduced from 30 to 10 seconds
. Med-Packs price reduced from 85 to 50 and mana heal reduced from 125 to 100
. Kon and Pakkun price reduced from 225 to 200
. Smoke bombs and Soldier pills removed from game
. Reiraku's invis detection AoE increased from 900 to 1100
. Ulquiorra's Eyes price reduced from 280 to 200, however the maximum stock in shop is 2, taking 6 minutes to restock 1
. Ulquiorra's Eyes sight range increased from 600 to 1600
. Ulquiorra's Eyes charge reduced from 3 to 2
. Ulquiorra's Eyes can no longer detect invis/burrowed units
. Jigokuchou revamped to act as a ward (With hardly no vision) that can detect invis/burrow units (Contains 2 charges, cost 200, lasts for 360 seconds)
. Ring of regeneration price increased from 325 to 350
. Kisuke's device is now global range and detection frequency increased by 50%
. Kisuke's device price increased from 400 to 500
. Idate's Sandals now requires 50 mana to use
. Scroll of Idate's Sandals price increased from 1700 to 2200
. Leather gloves price reduced from 510 to 500
. Gokontekkou's mana cost reduced from 75 to 25
. Gokontekkou's cooldown increased from 90 to 100 seconds
. Gokontekkou's transmutation gold gain increased by 5%
. Scroll of Hollow mask price reduced from 1050 to 1000
. Shinobi Trends now have 3 different build combination (No longer requires scroll)
. Shinobi Trends can now have +10 strength, agility, or intelligence based on those combinations
. Sannin Boots requirement of mithril hammer has been removed inexchange for Shinobi Claws (Yes the overall price dropped)
. Sannin Boots attack reduced from 16 to 15
. Kage's Relic price reduced from 2150 to 2100
. Food Pills healing hp increased from 145 to 200 and mana reduced from 195 to 150 (But healing duration improved from 40 to 30 seconds)
. Food Pills price reduced from 335 to 275 gold
. Removed Fraccion and Item recharger from game
. Tobi's mask aura radius increased from 900 to 1100
. Scroll of Spikra's price increased from 225 to 400
. Chakra Smasher can now attack heroes
. Chakra Smasher lightning chance increased from 20% to 25%
. Chakra Smasher damage reduced from 125 to 120 and number of attacks reduced from 5 to 4 and bounce range decreased from 600 to 500
. Kusanagi's armor reduction increased from -4 to -5
. Kusanagi's agility decreased from 18 to 15
. Scroll of Kusanagi decreased from 650 to 400
. Quincy Cross no longer requires scroll to make Quincy Cross
. Metal Claws price reduced from 1150 to 900
. Spikra and Shun'ou and Ayame hp regeneration aura AoE reduced from 900 to 500
. Byakugan (Item) is removed from game
. Sword of Tesuka renamed to Ragnarok (With new icon)
. Spikra has a type B version, which gives another possible build and different effect under different requirments
. Kisuke's Device now only works on heroes
. Sanrei Gloves no longer has release ability, but now has +30% evasion
. Sanrei Gloves is now a lumber item requirement
. Various items have new item requirements and effects
. Removed nightscope from game
. Reiraku now has a new added effect where nightvision increased (Basically Nightscope effect is added)
. Yondaime's Special Kunai blink distance increased from 1100 to 1200
. Yondaime's Special Kunai blink cooldown decreased from 25 to 18 seconds

-Runes are changed in the following ways
. All runes are now colored to be identified easier
. Rune of Invisibility duration reduced from 90 to 45 seconds
. Rune of Illusion now deal 35% of the original and take an extra 300% damage.
. Rune of Speed now increases 100% movement speed (Originally 200%) and duration reduced from 60 to 30 seconds
. Rune of greater healing and mana removed inexchange for Rune of Regeneration (Heals 3000 hp and 2000 mana over 30 seconds. If attacked during regeneration, regeneration will stop)
. Rune of Shield only applies to 1 person, no longer area effect
. Added new rune: Double Damage Rune (Doubles damage for 45 seconds)
. The appearance of runes increased from 45-90 to 120 seconds

-Sakura's Chiyute no Jutsu heal value % changed from 5(10)/ 10(20)/ 15(30)/ 20(40)
-Sakura's Chiyute no jutsu mana cost reduced from 65/105/160/250 to 65/95/125/155
-Sakura no longer has Chakra Control
-Sakura has a new ability: Shosen no Jutsu
-Sakura no longer has Inner Sakura
-Sakura's has a new passive ultimate: Chakra Precision
-Sakura's Earth Slam revamped (It slows instead of stun and damage is based on strength)
-Sakura's strength growth reduced from 2.3 to 2 and agility growth increased from 1.55 to 1.75 and intel growth from 2.2 to 2.3
-Sakura's starting strength decreased from 20 to 18 and starting agility from 12 to 14
-Nel's charge can no longer destory destructibles
-Shino's missle speed of auto attack increased
-Yamato's cast range on his cage and ultimate reduced by 50% (5000 to 2500)
-All heroes starting base hp is set to 150 (Some heroes originally are 215 or 265)
-Tousen's Nake slow reduced from 25% to 10%/15%/20%/25%
-Tousen's Bankai can no longer silence
-Tousen's sense of justice removed from game inexchange for Suzumushi's Echo (Every time Tousen casts a spell, enemies in 650 AoE will be silenced)
-Tousen's Bankai: Enma Korogi's cooldown increased from 90/85/80 to 100
-Hidan's taunt cooldown increased from 18 to 20 seconds
-Hidan's Ritual of Pain mana cost set from 120/140/160/180 to 150 all levels
-Hidan's Ritual of Pain cooldown increased from 30 to 50/45/40/35 seconds
-Hidan's Self-Pain mana cost redecreased from 180/210/240 to 175/200/225
-Hidan's movement speed reduced from 335 to 330
-Hidan's strength growth decreased from 2.75 to 2.7 and intelligence growth increased from 1.7 to 1.75
-Hidan's starting armor reduced by 1
-All heroes have different armor values
-Rukia's Some no Mai: Tsukishiro cooldown decreased from 40 to 28 seconds
-Rukia's mana cost cost of spells adjusted to make proper sense
-Rukia's Tsugi no Mai: Hakuren's cooldown decreased from 40 to 20 seconds
-Rukia's San no Mai: Shirafune's cooldown changed from 100/95/90 to 100/85/70
-Rukia's San no Mai: Shirafune's mana cost decreased from 195/205/215 to 190/165/140
-Ishida's Sprenger is now easier to activate by using his Avtivate Sprenger button
-Ishida's Sprenger no longer damages Ishida when inside Sprenger
-Ishida's Seele Schneider range increased from 2100 to 3000
-Ishida's Seele Schneider mana cost reduced from 110/125/140/155 to 75/85/95/105
-Ishida's intel growth reduced from 2.4 to 2
-Ishida's agility growth increased from 2.1 to 2.5
-Ishida's Hirenkyaku mana cost changed from 40/35/30/25 to 40 all levels
-Shino's Nature's Reaction reduced from 20/40/60/80 to 15/30/45/60
-Momo's Kidou Nets cooldown increased from 2 to 3
-Momo's Kidou Nets mana cost increased from 125/125/150/150 to 130/130/160/160

[Interface]
-Added Blood-elf and narutoj into credits
-At start of game when you first select your hero, the hero will be not auto-selected to avoid learning the wrong skills for hero
-Corrected tooltip error on Hollow Mask and Arrancar Mask
-Corrected learning hotkey of Rinji Shuuren
-Corrected Kuchiyose: Kirikiri Mai's tooltip by adding its a channeling ability
-Corrected Kaname Tousen's tooltip
-Corrected display text error when Yamato tries to pick Chakra Smasher
-Corrected cooldown information on Hidan's Self-pain
-Corrected Rukia's Some no Mai: Tsukishiro tooltip
-Corrected Rukia's San no Mai: Shirafune tooltip
-Added Aura radius info for Tobi's Mask
-Added total price cost to items in recipe shops
-Added Shun'ou and Ayame's hp regen AoE
===========================================================


This is the open beta. There will be 3 versions of this. A tournament will be held for 1.6 for cash prize, check our forums out at z13.invisionfree.com/SLK_Production for details.

Keywords:
aos, Dreamraider, NVB, naruto vs bleach, bleach, naruto, anime, wars, shinigami12, Blinkboy, SLK
Contents

Naruto vs Bleach 1.6 Open Beta v1 (Map)

  1. Review
    Notice & Contact
    This map had been examined by Alexis Septimus.
    If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

    However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

    To contact Alexis Septimus, please click this [​IMG]Visitor Message.


    Map Review
    1) Terrain - Excellent (5)
    2) Trigger -
    3) Minor Error - Excellent (5)
    4) Major Error - Excellent (5)
    5) Replay Value - Good (4)
    6) Fun factor/gameplay - Good (4)
    7) Use of imported material - Excellent (5)
    8) Single player - Bad (2)
    9) AI support - Horrible (1)
    10) Camera -
    11) Originality - Average (3)
    12) File Size - Average (3)
    13) Internet/LAN Friendly - Average (3)
    14) Balancing -
    15) Packaging - Good (4)
    16) Credits - Excellent (5)
    17) Storyline -
    18) Theme - Excellent (5)
    19) Protection - Horrible (1)
    20) Quality - Excellent (5)
    21) Description/Information/Detail - Average (3)
    22) Hiveworkshop rules & regulation - Good (4)
    23) Game Mode -
    24) Function - Excellent (5)
    25) Unit Placement - Excellent (5)

    Total Accumulation Point : 77/100 + 2 (Review) = 79

    [+] - All hotkey seems to be working fine.
    [!] - Add hotkey to those item.
    [-] - Map protect but never mention.

    Review : When I first seen this map, I was thinking. "OH NO, not another crappy naruto or bleach map."

    But, after viewing this map. I am please to said this map quality is good and I was wrong about it, all those hotkey seems to be working fine and there is no missing icon (Green icon). But, the balance probably need to be sort out since a lot of people complain about it.

    Although the terrain look great, but you could improve it by adding some flower or weed around the road to make it look more like a forest. Not just placing the around the road side.

    However, 1 downside of this map is the lack of AI. Without AI, the singleplayer mode is really boring.

    You must be wondering why should a person play single player mode ? It is simple cause some newbie like me might not know how to play it and would like to test it by themselves before they are ready to host the map at battlenet/gg-client.

    Not everybody are fans of manga/anime, if they doesn't know how to play this game by trying it at single player. They probably might lost their interest in hosting it.

    This map certainly deserve a recommend, but not ready for highly recommend.

    Another 2 point for this map.



    Septimus Score System
    Awful: 1-10
    Unacceptable : 11-30
    Lacking : 31-49
    Useful : 50-69
    Recommend : 70-90
    Highly Recommend : 91-100
    Director Cut : 101-105
    Sub-Zero : 106+


    Rating & Miscellaneous information
    Score - 79/100
    Rating - 4/5
    Condition - Very Good
    Status - Approve
    Review - 1


    Reminder
    The map might not be fully tested, if any user of the map found bug/error or anything else.
    Feel free to contact Alexis Septimus by clicking this [​IMG]Visitor Message.


    Please do not involve in fight, report any troll/spam/inflammatory message to mod/admin if you saw any of it. Violator would be punish.

    You have been warn.
     
  2. DreamRaider

    DreamRaider
    Joined:
    Oct 21, 2007
    Messages:
    155
    Version 1.0 ladies and gentlement. Btw this isn't beta. It says Beta 1.0 but that was my mistake lol.
     
  3. Septimus

    Septimus
    Joined:
    May 3, 2008
    Messages:
    4,187
    So this project is finally completed ?
     
  4. DreamRaider

    DreamRaider
    Joined:
    Oct 21, 2007
    Messages:
    155
    Well yea. There are some balancing to do. I hope this gets apporved.
     
  5. Upgrade

    Upgrade
    Joined:
    May 3, 2008
    Messages:
    200
    This map is pretty awesome but her with the red hair (forgot name) skills sucks :/
     
  6. Septimus

    Septimus
    Joined:
    May 3, 2008
    Messages:
    4,187
    I would review it at end of this month, cause I have seen the topic of how good it was.
     
  7. Flash.Kisame

    Flash.Kisame
    Joined:
    Apr 6, 2008
    Messages:
    129
    ahh so its finally 1.0? lets see how it is
     
  8. DreamRaider

    DreamRaider
    Joined:
    Oct 21, 2007
    Messages:
    155
    o yea btw flash, i am asking to get your map removed since u hacked my map.

    Don't worry, sw was so far the 4th most hosted game in east and 2nd in europe. Let's see what NVB has...
     
  9. BlinkBoy

    BlinkBoy

    3D Modeling Moderator

    Joined:
    Nov 11, 2004
    Messages:
    2,087

    that's a bit exageratedm, but it's near the first 10.
     
  10. DreamRaider

    DreamRaider
    Joined:
    Oct 21, 2007
    Messages:
    155
    No? There is a site that checks the number of games for u. I checked it and it's legit.
     
  11. Flash.Kisame

    Flash.Kisame
    Joined:
    Apr 6, 2008
    Messages:
    129
    hacked? i didnt hack it at all
    and if you want we can clear this per PMs or however you want...
     
  12. Meliadoul2k

    Meliadoul2k
    Joined:
    Jul 23, 2008
    Messages:
    6
    What's the point of the bottom bridge?
     
  13. DreamRaider

    DreamRaider
    Joined:
    Oct 21, 2007
    Messages:
    155
    it's called props hyoton.
     
  14. Flash.Kisame

    Flash.Kisame
    Joined:
    Apr 6, 2008
    Messages:
    129
    okay i played it once and already got some things i should let you know:

    -the archer (i think hes called quincy or something :p) got permanently invulnerable for some reason... maybe wanna fix that^^ (unfortunantly, i cant tell you since when this bugg appeared, because i didnt had the hero...)
    - temaris 'reverse wind skill' should increase the time it traps the enemy in its tornado... for example lvl 4 it should hold 3 sec but it did only like... 0.8 sec. or was it my mistake and its a channeling spell? if it is, please note that in the tooltip.

    another thing i think is weird are the dmgs on the lvls (for example 65 Dmg at lvl 1 for the Kamaitachi wind skill, its so low that its just be a waste of mana, maybe make it a bit higher) but thats just my opinion its up to you ;)
     
  15. lemon10

    lemon10
    Joined:
    Jun 22, 2008
    Messages:
    1
    very fun :)
     
  16. Anbu_kakas

    Anbu_kakas
    Joined:
    Feb 17, 2008
    Messages:
    66
    Freaking Cool played it 3 times in a row ^^ i ilke very much the adition of neji,balances,and other stuff.It took a while but it totally rocks.Hope more akatsuki will be in the new version like kakuzo ^^
     
  17. Sparten1one7

    Sparten1one7
    Joined:
    Sep 13, 2008
    Messages:
    161
    Although I absolutely hate Naruto/Bleach type maps, and even tho this map has both together, I actually want to download it. At first i thought it looked like another DotA rip cause of the terrain layout, maybe you could flip the terrain, so Scourge (or what ever its equivalent is) is in the North-West and the other side is in the South-East, however, i don't think that World Edit has an inbuilt flip in it.

    Downloading...

    EDIT: Ok, well i found a bug, if u use that archers (Bleach one with Glasses) 3rd Abi at the bottom if the bridge while facing the tavern, you get warped back to your base, next to fountain. You might want to put pathing blockers there. And where are the creeps? i cant see any dots on the minimap..
     
  18. DreamRaider

    DreamRaider
    Joined:
    Oct 21, 2007
    Messages:
    155
    Version 1.0b Changelog
    =====================================
    [Bug Fixes]
    -Quincy Cross buff corrected.
    -Fixed serious Resurrection bug.
    -Fixed Yamato wood clone error bug.
    -Fixed Ishida's Hirenkyaku bug.
    -Fixed Deidara's after smoke error.
    -Fixed pausing collison with Lee's Ura Renge, Neji's 64 hit, and Tousen's Benikou.
    -Fixed Tousen's Bankai bug where if a clone gets into dome user is still blinded outside of dome radius.
    -Fixed Kenpachi bug where if he dies he loses all strength counters.
    -Fixed Hidan's curse placement bug after death.
    -Fixed Fraccion SFX bug.

    [Features]
    -Kenpachi's Release Eyepatch now has a SFX.
    -Neji's Kiaten can no longer deflect Ishida's Sprenger sticks off-course.

    [Balancing]
    -Reduce Deidara's intel growth to 0.20.

    [Editing]
    -Corrected name by removing "beta" in it's name.
     
  19. D.I.Y Death

    D.I.Y Death
    Joined:
    Jul 1, 2008
    Messages:
    213
    I love the balance issues you addressed but I did find one bug. On occasion when playing the game in -sm or -apusm (didn't see it in any other modes) the death timer doesn't activate and when you die you die permanently.
     
    Last edited: Sep 21, 2008