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Map Making Clan!

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Level 2
Joined
Jan 24, 2005
Messages
31
i have a proposal...

we each create 5 heroes and abls for the heroes. then we each create 10 personality (plus description). we meet b.net on Sunday. Channel AL, (what time zone are you all in?) 6:00 central time?

then we dl from each other. and vote on which heroes we like the most & the best personalities and skillz.

we can build on from there by gathering all heroes and putting them on an epic sized map so we can give it to the terrainer(s) to modfiy then trade off to the trigger artist(s) to make the esstientals. we pass the map around again in a week to all other clan members to view and suggest & modify.
 
Level 4
Joined
Jan 18, 2005
Messages
114
Sure sounds good Giant Growth can you make 5 undead heros?

If you can that would be good.

Just make as many personalitys as you can and i'll be the terrainer for now or start it out at least.

Super good can be triggers.
 
Level 2
Joined
Jan 24, 2005
Messages
31
as a step to offically organize and santion this clan i will need to create offices:

Note: These offices are not equivlant to WC3 clans... their rank eqivlant is written beside with a (rank) if you are curious. You may nominate somebody- other than urself to a rank. (to be fair) or propose what rank you want. the difference is, that if u propose for a rank but nobody nominates you afterwards your auction is void.

Head Director (Cheif) : ipawnedu (this is mandatory, unless ipawnedu relinquishs this offer.)
Checks over everything, does final testing & corrections along with suggestions of new additions or what is cut before the release of a map into the public.

Manager (shaman) : (limit 1)
Leads project & oversees construction. Meaning, assigning all the parts that are vital for the completion.

Overseer (shaman) : (limit 1)
Keeping the clan organized. Plans events & meetings, also deals with public relationships. Needs to know "Ins & Outs" of maps.

Foreman (shaman) : (limit 4 unless ipawnedu decides to change it)
There are 4 branches of this; Triggers, Terrain, Unit Creation & Special Effects, and Mods & Other. These are the people that specialize in one or another area of the map.

Specialist (grunt) :
For members that have stayed in the clan long enough to rise to the rank of grunt. Basicly, they do the things that are assigned to them by the Foremans. They may only "single in" on one field of expertise or be a general map editor and help out with various subjects ranging from triggers to basicly just placing creeps around the map.

Recruit (peon) :
For newly joining members. They are essentially part of the team but not given major parts of the projects. They contribute to brainstroming ideals & details of the map but they must prove themselves before rising to the ranks above.


Power Chart

Head Director > Manager > Overseer > Foreman > Specialist > Recruit

*If you nominate somebody to an office, please say why, it's not mandatory but it does help people understand why you made that choice.

Reason for nominating ipawnedyou to Head Director:
1) He started the clan, therefore he is intitled the right to control its means & production
2) He is fair & respect all people's ideals & contributions
3) He does not approve the use of insults to degrade other peoples ideals & contributions.
 
Level 2
Joined
Jan 24, 2005
Messages
31
hmm, sure i'll make 5 undead heroes,
do we need goblin heroes?
cuz i have a few ideals.


btw: you said... for personality... make a tome to use for stats...

what happens when ur char levels up? then that changes the point of having personalities in the first place....
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,201
I specilize on none jass (im still learning Jass) trigger spells and normal game triggers.
Ill work on 3-5 heros for the elves and try to give them atleaste 1 trigger based ability.
They also may need to be balenced.
Here are the classes.
Mage
Archer
Swords Man (needs better name and has the ability Rank (with each level the swords man gets more powerfull and more suporting abilites))
Animal Master (lots of grizly looking monsters it summons)
High-born (Very low HP below average speed but masive Mana(intergelence)
Priest (healing/anti undead)
Theses are what ill try to make but i might not make all.
 
Level 3
Joined
Nov 3, 2004
Messages
43
I'm good for triggering and terraining (triggering mostly) but things are pretty hecktic for time with school and all!!!! :(

they just dont let you live!!!!! :evil: :x :x :x :( :(
 
Level 4
Joined
Jan 18, 2005
Messages
114
giantgrowth said:
as a step to offically organize and santion this clan i will need to create offices:

Note: These offices are not equivlant to WC3 clans... their rank eqivlant is written beside with a (rank) if you are curious. You may nominate somebody- other than urself to a rank. (to be fair) or propose what rank you want. the difference is, that if u propose for a rank but nobody nominates you afterwards your auction is void.

Head Director (Cheif) : ipawnedu (this is mandatory, unless ipawnedu relinquishs this offer.)
Checks over everything, does final testing & corrections along with suggestions of new additions or what is cut before the release of a map into the public.

Manager (shaman) : (limit 1)
Leads project & oversees construction. Meaning, assigning all the parts that are vital for the completion.

Overseer (shaman) : (limit 1)
Keeping the clan organized. Plans events & meetings, also deals with public relationships. Needs to know "Ins & Outs" of maps.

Foreman (shaman) : (limit 4 unless ipawnedu decides to change it)
There are 4 branches of this; Triggers, Terrain, Unit Creation & Special Effects, and Mods & Other. These are the people that specialize in one or another area of the map.

Specialist (grunt) :
For members that have stayed in the clan long enough to rise to the rank of grunt. Basicly, they do the things that are assigned to them by the Foremans. They may only "single in" on one field of expertise or be a general map editor and help out with various subjects ranging from triggers to basicly just placing creeps around the map.

Recruit (peon) :
For newly joining members. They are essentially part of the team but not given major parts of the projects. They contribute to brainstroming ideals & details of the map but they must prove themselves before rising to the ranks above.


Power Chart

Head Director > Manager > Overseer > Foreman > Specialist > Recruit

*If you nominate somebody to an office, please say why, it's not mandatory but it does help people understand why you made that choice.

Reason for nominating ipawnedyou to Head Director:
1) He started the clan, therefore he is intitled the right to control its means & production
2) He is fair & respect all people's ideals & contributions
3) He does not approve the use of insults to degrade other peoples ideals & contributions.

Sure i'll take the directors chair but heres the thing. To make it simple theres only 5 shaman spots online in clans not 6. And if we can get our clan registered online than it will be very nice.

So I say we don't need "foremans" because everyone sorta has a specialty but instead a shaman has to do overseer and management duties.

To make it simple...
 
OK... oh yes btw ill make some personality etc. u know w/e. Btw not to be an arrogant asshole about the shams jobs, but i see myself as an overseer i vbelive its called (public relations and knows ins and outs)
im on like 5 hours a day and know advanced cinematics, editing units, triggering, and spell making.

Onto the map:
Trade skill sounds worthless, and a copy off of WoW Reborn, i strongly encourage us not to stuff things in to make it "better" or "more complex". MAP SIZE people, we dont need to MAKE BREAD...

And yeah, but im on EASTERN 6... so my 6 is your...7?

Ill make 2 of each race, so im making 2 Hu 2 Ud n 2 Elf i suppose.

Alright cya there at 6/7 in AL
 
Level 4
Joined
Jan 18, 2005
Messages
114
Sure prophet you can have that job if you want.

I also don't quite like the trade-skill idea toooo much. I think we need something more unique like red lords black smithing but more stuff like it.

I guess we just need to brain storm some more.
 
Level 2
Joined
Jan 24, 2005
Messages
31
just a suggestion but maybe we can have strenghts and weakeness. change around with the attack & defense types. i.e.:

Humans & Undead deal extra damage to eachother.

Elves take less damage from Undead but deals reduced damage against humans.

Dwares take reduced damage but increased attack against undead & elves.

etc... doesn't have to like this. could be any way you want. set these in the game preferences.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,201
If you want strengths and weaknesses the best can you can have to that system is...
Undead (armor type) takes very little damage from ranged attacks, takes normal damage from close range attacks, but takes more damage from magic attack.
Human (armor type) takes very little from close ranged attacks and normal damage from magic attacks but takes extra damage from ranged attacks.
Elves take reduced damage from magic attacks and normal damage from ranged attacks but take extra damage from close range attacks

I do not recomend we uses this but this ssounds a lot more logical than the other idea,

I recommend we uuses a modded version of the standard WC3 tft attack types
 
Level 5
Joined
Sep 22, 2004
Messages
119
Are you going to use new models or just new skins? What do you say? Because there can realy to much work with new models, so I suggest to use only new textures.
 
Level 4
Joined
Jan 18, 2005
Messages
114
I want alot of people to have custom skins/models whether they be new or not. And to have them all pretty small files though.

I DO want almost EVERYTHING to have custom icons. We can put them on later but they take up like NO space at all.
 
Level 5
Joined
Sep 22, 2004
Messages
119
I think that the new icons must be in the game 100%. New unit models are using a lot of memory, but skins don't take so much space, so we should use only new skins for new heroes.
I can do a skin or two, just tell me wich heroes are you going to use ok?
 
Right well, ill step up and take the "overseer" position, and also, yeah skins and icons are fine, Models are the map killers with size though.

Also, i completed some heros, and i like that idea of "human does reduced vs Undead" or w/e, and yeah we'll do that simply through GamePlay Constants, takes about 5 mins to get it the way u want.

Right, but i thought it was an Open RPG more about quests than "killing random creeps/people". So the armor may or may not come back to bite us in the butt. Either way, we need to work at this, and it seems mostly everyone is working on something. So lets keep it up and exchange ideas later.
 
Level 4
Joined
Jan 18, 2005
Messages
114
I say it should be an open-rpg but lets make quests pretty simple and easy to start out. Because in most open-rpgs the quests are like impossible and take like 20 min each to do. So I say we make simple quests untill the very end.

But lets keep working on heros and only have a few models and all skins.

OHH a few other reallly cool ideas I saw from some other rpgs is that we should take down the size of all the units and the movment speed of them and zoom the camera up on them a abit more. It turns a smaller world into a HUGE world. It makes a world of a diff.

And also we should have like animals/familiars that you can get that can follow you around wherever you go. Sorta like in diablo how you can buy the mercenaries.
 
Yeah, ipawnedu, thats a trick thats used commonly in cinematics, in fact, almost any sceen with aton of units is just those units at say .3 size.

Only con about that, is that if u make it too small, the terrain looks like crap, so u wanna take it down to iono .7-.8 max. Oh and yeah, that sounds coola bout the mercs. We could borrow the idea of pets from WoW, thats fairly easy to do. However, thatd be hard to balance, beacause if it ends up you just save a ton of money and buy say 1 high end merc and just sit there and gain like 4 levels off ur merc.

So many issues eh? anyways, my suggestion is to stay off models, unless there the size of say... 200 KB max. Even with compression (which we'll need anyways) you cannot just jam it pack of things that look cool. Skins are usually only like 100-200 KB max, and they look and work just as good as models, so my personal feeling is just skin w/e is "neccisary" to be skinned. For instance, Final fantasy Open RPG has no skins/models, and i like it more than say WoW Reborn (only 1 model in that game). So as far as less models go, less is more.

Im looking forward to seeing all of our hero concepts, and im especially looking forward to see our terrain.
 
Level 4
Joined
Jan 18, 2005
Messages
114
I put units at .8 and the movment speed by like 50 I think so the terrain still looks fine.

The terrain is still in sorta a basic stage I got just a lil of it. Sorta like a sample. But well just build off that one instead of wasting a bunch of maps.

Btw EVERYONE get World editor unlimited 2. If you don't know where to get i'll show you. But its extremely helpfull and some of the stuff on my map is stuff from there.

Plus its pretty handy because theres something where you can export all your unit, trigger... settings which makes all copy and pasting into just one click of a button :}
 
Level 5
Joined
Sep 22, 2004
Messages
119
World editor unlimited is not realy suggested editor for multiplayer maps, because it has many bug like I heard, so I recommand you to use normal editor for triggers.
 
Level 4
Joined
Jan 18, 2005
Messages
114
Whaddua guys think of having the camera locked to the unit above and having the movement controled by the arrow keys or w,a,s,d like in shooters. I think it would be AWESOME.

I'm gonna try it out and see how it is.
 
Ok...i know Weu2 is flasy, and u get like 200000 doodad tops, and more units etc. But it makes map significantly better, and yeah it does have quite a few glitches. Its mainly used for things like cinematics i think, and also theres something if u compress the map it gets all messed u know w/e. I'd prefer to stay away from it, but if theres a majority on going with it fine.

Yeah my b.net is Cheesy_Hunters

So we meet at 6 on azeroth, im US east so azeroth 6 is my 6. Europe may be tricky...your in sweden correct? well then just look at a timezone and you should be able to easily find it.

As far as the terrain goes, yeah i strongly encourage you NOT to do much work on it, just a simple design. Im sure when people read that they'll say "WtF?" so let me explain.

The best way to get "the best" is not having one set terrain, if u spend alotta time and effort, changing it really kills. With a simple "BETA terrain" we can easily make small adjustments and etc, without feeling there is already a "finished product" in fact, what might be the best, is if we all download the future-terrain, work on it ourselves, make some adjustments that we personally like, then compare, and see if u we like so and so's idea more. Its much more open to change, and thats what i always do when making a map, and i think my maping is much better beacause of it.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,201
Ive been thinking of tradeskills and I have come up with a fiew.
Blacksmith
Gold Smith
Sword master
Magic master
Farmer
Alicmest (I may have spelt it wrong)
Arrow Maker (i think its called a boyer but im not sure)
Here is a more detaled list of what each tradeskill should do.

Blacksmith
Specilizes in metals and basic weapons.
Has the ability to combine / uncombine certain items.
Has the ability to to forge most swords/shields using basic material and recources.
Has the alility to Uprade certian items so they are better and sell for alot more.
The Blacksmith Needs a Sword master ally to make full uses of its powers.

Gold smith
Specilizes in presous metals and manufactures items that mostly can be magicily enhanced.
Has the ability to combine / uncombine certain magical items.
Has the ability to to forge most basic Septers/Magical charged items using Expensive Rare materials and recources.
Has the alility to Uprade certian magical items so they are better and sell for alot more.
The Gold Smith Needs a Magic master ally to make full uses of its powers.

Sword master
A person that refines swords and shields.
Needs a Blacksmith to realy be good otherwise its produceable items are very limated.
This Tradeskill is only usuable by melee Sword users.
It upgrades most items made by the blacksmith.
Able to enhance most blacksmith items.

Magic master
Same as blacksmith but upgrades gold smith items and only usuable my mages.

Farmer
Special - gets an area of land that only he can uses.
Able to produce food/herbs wich are used in viualy all tradeskills.

Alichmest
Special - Gets an alchmy lab item only usuable by it.
Produces potions and magical drinks from herbs and food.
Its most powerfull potions can only be made with the help of a magic master.

Bow maker
Only usuable be classes that uses bows
Makes bows
Upgrades bows
Can fix special bows
Can make arows
With arrows they can be sent to the blacksmith to a blacksmith to do more damage or be givin abilits by sending to a gold smith then magic master.
An Bow maker needs a farmer in order to make bows for the strings of the bow.

Theses I realy think should be the tradeskills in our RPG.
Theses will enchurage people to work as a team to produce powerfull items.
 
Yes, i really like the idea that a blacksmith must work with another person to get good, that team work is excellent.
And u did spell alchemist wrong, and the "arrow maker" is a fletcher.
Personally, i dont like the farmer idea, and the alchemist is not my favorite either. Also i think "Gold Smith" is a little ironic, he makes staffs etc. not mines (which is what i thought of when i read it). Why not name him... iono Staff Adept, or something more closely related.
Keep coming with ideas like this and we can have a great RPG
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,201
let me give some more detale now that i thought of it.
Gold smith deals with magical materials.
Makes magical items like starfs unwriten spellbooks and none used orbs.
Lets pretent I am a fletcher
I have made an arrow
I can send it to the Gold Smith to make it a none used magic arrow.
I can then ask the gold smith to upgrade it again so each shoot drains mana of the target (feedback)
Or I can send it to the magic masteer and make it an arrow of frost or fire or slow or dispellation.
I could also make an arrow and send it to the black smith and get it turned into a metal arrow.
I can then have it upgraded in the blacksmith again to make it lower enemies armor
I could also send it to the Sword Master to get it Upgraded and sharpened so it adds alot of extra damage.
I then can send that sharpened arrow to the alchimest* to have it equipt with posion so it slow posions the target.

Fell free to tell me other names for my tradeskills.
 
Again, Dr. ur pumping out great ideas, especically with all the ideas of teamwork etc. The problem? triggers/spells are going to be a B I T C H, and will likely take up alotta room. However, i fully %100 back this idea, even if it makes map significantly bigger.

Oh yeah, im sorry i really have to say no to the herb gatherer. Why? beacause its lame, and it'll be some unused trait. If u get my drift, it just takes room. Ask yourself "Sword Maker...or Herb Gatherer". Exactly
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,201
OK scrap the idear of farmer and there will be quite alot of triggers but ill try to limate the amount I uses.
it will be very complex though and might take a wile.
Ill try my best to make it balenced the production of itmes.
It will uses alot of maths though. (For it to be balenced)
Each item made/upgraded/combined will uses
Mana (energy usesed in the manufacturing of the item)
Recources used in producing items from nothing
And naturel recources used by black and gold smith only when producing items (this is a new idea I thought of just now)
Time this is to stop people getting alot of recources and producing 5 items quickly.
All theses factors will decrease with level.
 
Level 2
Joined
Jan 24, 2005
Messages
31
Carpenter
Herbalist
Hunter
Alchemist
Clergy
Iron Works
Zealot
Mystic
Scavenger
Merchant
Preist

just commin up with better names =P
 
Scrap the farmer, and id say no to the herb gatherer, if u were a caster i think ud go with the... "Gold smith" (until further notice).

Btw i finished my other map, Civil War Redone Gold, so now i can devote all my time on this map. However, i cant do much work as i do not have the future-terrain *Hint* Ipawnedu please attach it on some post *hint* so we, the others, can work on our parts.
 
In case u didnt notice... your map is already 1.4 megs...have any idea what that limits us to? and, also please DO NOT use wc3u...It makes map like 500-1000kegs. bigger for no reason. Terrain looks...Ok, basic as u said, but i mean...the size kills it.
So im asking, please re-do this w/o Wc3u, and see how it turns out
 
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