I don't understand what do you mean by that?but I should have the gold/lumber costing versions initially disabled.
When I train a hero - I need to disable the food costing ones, and enable to normal ones?
I don't understand what do you mean by that?
What I want to do:
1-st hero (no matter what hero it is) costs only 5 food
2-nd and 3-rd hero (no matter who they are) cost 5 food + gold + lumber.
It's pretty much pre-set to be like that in melee maps, but since I'm using custom heroes - it doesn't happen.
call MeleeStartingUnits()
from the InitTrig, it makes it so that even the default heroes cost gold AND lumber, despite it being my first hero. If you keep this function, all first Heroes (including custom ones), will only cost food.