- Joined
- Aug 12, 2015
- Messages
- 46
I may work on it. I will edit this post when I start.
homies we might need a tavern at this point ;p
Mess with me necro as mucha u want, me no care
eh, the Necro can summon corpses. Just make the minions and the raise dead spell have low timers both, though I'd argue making the summons last a bit longer so the Necro can stack them at least once. The point of a summoner is to have an army after all. Not that the necro is a pure summoner, but he might as well be since we don't have one like that already... unless you go with the Black Mage that can have 4 things at once.
EDIT: EDITING DONE
- Changed Smoke Bomb to be persistent AoE (Aka Dragonhawk Cloud) instead of affecting the initial targets only. The new Smoke Bomb no longer removes ranged attacks but instead increases the miss change to 70%.
- Swapped out the Venom passive for Shadowsouled - every strike dealt to an enemy unit increases the Shadowstalker's agility by 1/2/3. No attacks for 3 seconds removes 1 agility. Caps at 40. Potentially overpowered. I would have nerfed it but the way the spell works is that it requires 3 different attribute bonus spells that each have 40 levels so changing the tooltip is a veritable pain. Sorry to whomever will modify it
- Changed model of Shadowstalker to Headhunter.
I'll probably go back to that hero at a later date and change Knockout to something else if that ok with the author of the Shadowstalker.
I haven't actually checked out the Hub yet. All I've been doing is make abilities so far. I'll take a look later and see what I could throw together. Also, doesn't invisibility make more sense than sleep for a Shadowstalker?
A fifth ability sounds good, though that would put other classes at a disadvantage, kinda like the Black Mage has more skill
That would mean all classes need new abilities
I plan to update the Ravager next if the author is ok with with.
PS: Checked out the Hub. Lol @ Spiderlords. Also good job on whoever did the match 2 puzzle.
Done editing... (Why you no Caps, Hive???)
Here we go, with a revamped Ravager!
- All skill have been replaced.
---- Ruinstroke: deals 70/130/200 damage and reduces target's armour by 5/7/10 for 15 seconds.
---- Unending Rampage: on cast, your next attack will heal you for x3/x4/x5 times the damage inflicted.
---- Pain to Power: after absorbing 200/250/300 damage, explode with rage, dealing 100/150/200 damage to all nearby enemies.
---- Ravage: deal 50 damage per second to all enemies around you, but also to yourself. This can kill you, but will also trigger Pain to Power.
- Ravager Model changed to Chaos knight.
- Samurai model changed to Samurai Dual Sword. (It was already imported. The texture paths were wrong though so had to be fixed :3 )
- Godsever fx (Samurai ult) changed to use Duel since weapon,left/weapon,right attachments did not seem to work on the custom model.
No there is no vJASS, don't worry.
EDIT: P.S. It will be full of some nasty surprises, and since I am not so well in triggering fancy stuffs, it will take a longer time to finish editing the map.
Or perhaps let someone else to do the triggering or we share it?
Also, I spotted minor yet funny mistakes in the map -- why is the Hive's address spelt "www.thehiveworkshop.com"?
Intriguing. I am curious.I want to add some more scenarios to the HUB, too. It's meant to offer choices about where players can go and what they can do.
Really? Can you tell me about it?I was thinking of having a second boss fight soon.