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Infected Defence

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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58303d1245527654-infected-defence-infecteddefence.jpg


This is like a TD. But the towers you build don't have any attack, the use spells like slow and 1 tower has the "pheonix fire" ability wich deals damage over time. Play the map to find out more about it :D

Credits;
Grave_Digger_
Angry_littL_man
Blue-Screen
Handycombinder
Airandus
BananaHunt
Combuster
HubCool
r0bfish
fattyghost
Gamecrafter_DK

You can find my discussion thread here and my swedish thread here.

I think I've fixed all bugs. Just tell me about all bugs you find and i will try to debug them :D

Keywords:
Zombies, treants, humans, ancients, zombie, treant, human, ancient, Tower, Defence, Tower Defence, TD, Grave_Digger_
Contents

Infected Defence (Map)

Reviews
00:21, 9th Jul 2009 Linaze: Poor terrain, memory leaks and lacks a proper description.
Level 13
Joined
Apr 15, 2008
Messages
854
Rating
Very funny and original map.
Nice idea to attack with abilities.

+ Terrain is nice.
+ Cinematic! Never see that before in a TD.
+ If you're the only one the map still works.
+ Triggers looks fine for me. (You only should move every trigger with the event:
Map Intialization to one trigger)


- You don't see when the round has ended.
- All the abilities should be AutoCast.


Notice: At the cinematic in the beginning, the Zombie attacked two other
villagers and they turned into zombies.
But later when he attacked others they just died.
And the round starts before they have reached the end.


I give it a... 4/5!
  • Actions
    • Game - Display to (All Players) the text: End of Round <RoundNumber>, prepare for the next round.
 
Level 10
Joined
Jul 31, 2008
Messages
477
Rating
Very funny and original map.
Nice idea to attack with abilities.

+ Terrain is nice.
+ Cinematic! Never see that before in a TD.
+ If you're the only one the map still works.
+ Triggers looks fine for me. (You only should move every trigger with the event:
Map Intialization to one trigger)


- You don't see when the round has ended.
- All the abilities should be AutoCast.


Notice: At the cinematic in the beginning, the Zombie attacked two other
villagers and they turned into zombies.
But later when he attacked others they just died.
And the round starts before they have reached the end.


I give it a... 4/5!
  • Actions
    • Game - Display to (All Players) the text: End of Round <RoundNumber>, prepare for the next round.

Thanks, no one have said anything about this map in a long time, but i fixed end level thing. Also I added a nice screenshot in the description. I tried to fix autocast but failed :S This is how I did...

  • Trigger 1
  • Start
  • Events
    • Unit - A unit Finishes construction
  • Conditions
    • ((Counstructed structure) is A structure) Equal to True
  • Actions
    • Unit - Remove (Constructed structure) from the game
    • Unit - Create 1 (Unit-type of (Constructed structure)) for (Owner of (Constructed structure)) at (Position of (Constructed structure)) facing Default building facing degrees
    • Trigger - Add to Autocast <gen> the event (Unit - A unit comes withing 700.00 of (Last created unit))
  • Trigger 2
  • Autocast
  • Events
  • Conditions
    • (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
  • Actions
    • If (All Conditions are True) the do (Then Actions) else do (Else Actions)
      • If - Conditions
        • Or - Any (Conditions) are true
          • Conditions
            • (Unit-type of (Last created unit)) Equal to Ancient Tree Warrior
            • (Unit-type of (Last created unit)) Equal to Ancient Tree Warrior (solo mod)
      • Then - Actions
        • Unit - Order Last created unit) to Human Sorceress - Slow (Triggering unit)
      • Else - Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • Or - Any (Conditions) are true
              • Conditions
                • (Unit-type of (Last Created unit)) Equal to Treant Wall
                • (Unit-type of (Last Created unit)) Equal to Treant Wall (solo mode)
          • Then - Actions
            • Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Triggering unit)
          • Else - Actions
            • Do Nothing
Need help with them, any ideas?
 
Level 13
Joined
Apr 15, 2008
Messages
854
Maybe you have to make it to a new spell.
Edit the Slow ability with damage and no buffs?

Also, the Loadingscreen...
That model you used for it didn't showed up in the TD. :wink:
 
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