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Hero Passive Transformation Bugs(?)

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Level 11
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Jul 4, 2016
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627
Hello all,

I was using the hero passive transformation, and I noticed that the new hero type does not have any hero abilities from the new unit type.

Additionally, the new unit type retains the stats gain per level and primary attribute of the old unit type. Are these things supposed to happen with this technique? If not, what could I be doing wrong?

The only thing I am doing differently as far I am aware of is that I am using

JASS:
call ShowUnit(u, false)
call UnitRemoveAbility(u, 'Aloc')
call ShowUnit(u, true)

Right after transforming the unit.
 
Level 11
Joined
Jul 4, 2016
Messages
627
Thanks for the reply.

After trying without locust, the problem still persist, which seems to tell me this is a feature of the hero passive transformation. I did a workaround by morphing from the hero unit type using chaos then morphing back into the heroes using bear form, which seems to work.

The Abilities and stats are that of the heroes instead of being 0 and having no abilities.
 
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