Hello there,
first off i tried dumbing down the triggers to just the parts that i think that are related to the problem if you think it must be something else please let me know. What i am basically trying to do is use a loop to create a Timer for every player that is playing. In the loop body after the timer creation i will try to save a Value in a Hashtable(This is actually the important part since i just want to have a any way to save a value and to be able to load that specific value on timer expiration). Then i have a second Trigger that fires on Expiration of any of the previous created timers. Then the Value related to the expired timer, which was stored in the Hastable is supposed to be loaded.
When this happens not all Values are properly loaded. Apparently something is going wrong with either timers or the hashtable
Why do i need that many timers that start at the same time? Because eventually in the full version of the triggers that i am using players will trigger the 2nd, 3rd and n-th time those timers are being fired so they will at some point not be in sync anymore. Thanks for any help!
Trigger1:
Trigger2:
Random Number generation (I think this part is not the problem tho)
first off i tried dumbing down the triggers to just the parts that i think that are related to the problem if you think it must be something else please let me know. What i am basically trying to do is use a loop to create a Timer for every player that is playing. In the loop body after the timer creation i will try to save a Value in a Hashtable(This is actually the important part since i just want to have a any way to save a value and to be able to load that specific value on timer expiration). Then i have a second Trigger that fires on Expiration of any of the previous created timers. Then the Value related to the expired timer, which was stored in the Hastable is supposed to be loaded.
When this happens not all Values are properly loaded. Apparently something is going wrong with either timers or the hashtable
Why do i need that many timers that start at the same time? Because eventually in the full version of the triggers that i am using players will trigger the 2nd, 3rd and n-th time those timers are being fired so they will at some point not be in sync anymore. Thanks for any help!
Trigger1:
Trigger2:
Random Number generation (I think this part is not the problem tho)
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